Ryan Sumo's Member Blogs
A quick guide to making a decent (but not necessarily the best!) indie game trailer.
A short defense of Introversion's decision to make Scanner Sombre, despite the "obvious" choice of a Prison Architect sequel.
Chinese gamers have finally opened up to indie games, and developers should take advantage before the window of opportunity closes.
I share the sales figures for our turn-based strategy game Political Animals.
I use our game "Political Animals" to try to understand how the 2016 US election was won.
I talk about the emotional roller coaster that is called "Launching a Game".
I talk about the stress of both starting a company and game development in general, and how I learned to cope.
Squeaky Wheel co-founder Ryan Sumo talks about some of his favorite political games and whether or not he thinks they can change the world.
I part 3 of a 3 part series I go into some of the nitty gritty details and calculations that a developer needs to do before presenting a pitch to a publisher.
In part 2 of a 3-part series of blogposts, Ryan Sumo describes how working with Introversion Software eventually led to a publishing deal with Positech Games.
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