Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 15, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ryan Sumo's Member Blogs

Posted by Ryan Sumo on Fri, 25 Aug 2017 10:58:00 EDT in Business/Marketing, Indie
A quick guide to making a decent (but not necessarily the best!) indie game trailer.


Posted by Ryan Sumo on Tue, 27 Jun 2017 12:29:00 EDT in Business/Marketing, Indie
A short defense of Introversion's decision to make Scanner Sombre, despite the "obvious" choice of a Prison Architect sequel.


Posted by Ryan Sumo on Mon, 30 Jan 2017 10:37:00 EST in Business/Marketing, Indie
Chinese gamers have finally opened up to indie games, and developers should take advantage before the window of opportunity closes.


Posted by Ryan Sumo on Wed, 18 Jan 2017 10:41:00 EST in Business/Marketing, Indie
I share the sales figures for our turn-based strategy game Political Animals.


Posted by Ryan Sumo on Fri, 11 Nov 2016 09:42:00 EST in Design, Indie
I use our game "Political Animals" to try to understand how the 2016 US election was won.


Posted by Ryan Sumo on Thu, 10 Nov 2016 10:11:00 EST in
I talk about the emotional roller coaster that is called "Launching a Game".


Posted by Ryan Sumo on Mon, 31 Oct 2016 11:19:00 EDT in Business/Marketing, Indie
I talk about the stress of both starting a company and game development in general, and how I learned to cope.


Posted by Ryan Sumo on Mon, 10 Oct 2016 09:43:00 EDT in Business/Marketing, Indie
Squeaky Wheel co-founder Ryan Sumo talks about some of his favorite political games and whether or not he thinks they can change the world.


Posted by Ryan Sumo on Mon, 20 Jun 2016 02:11:00 EDT in Business/Marketing, Indie
I part 3 of a 3 part series I go into some of the nitty gritty details and calculations that a developer needs to do before presenting a pitch to a publisher.


Posted by Ryan Sumo on Thu, 09 Jun 2016 10:07:00 EDT in Business/Marketing, Indie
In part 2 of a 3-part series of blogposts, Ryan Sumo describes how working with Introversion Software eventually led to a publishing deal with Positech Games.


[Previous] | [Next]