Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ryan Veeder's Blog

 

My name's Ryan Veeder and I write text adventures, that is, "parser-based interactive fiction," in Inform 7.

My game Taco Fiction took first place in IFComp 2011, and is sometimes cited as inspiring a "school of Ryan Veeder" with tenets that I don't claim to fully understand. Several of my other games have scored highly in competitions or won XYZZY Awards.

In 2016 I organized the First Quadrennial Ryan Veeder Exposition for Good Interactive Fiction.

With Jenni Polodna I produce a Let's Play/author commentary text adventure podcast called Clash of the Type-Ins.

My website is rcveeder.net.

My Twitter handle is @rcveeder.

 

Member Blogs

Posted by Ryan Veeder on Mon, 20 Aug 2018 03:36:00 EDT in Design, Programming, Production, Console/PC, Indie
Here's the Inform 7 source text to my 2014 game "Winter Storm Draco," a text adventure about foolishly walking home through a blizzard. I've annotated the code with notes about writing in Inform 7 and my own design process.


Posted by Ryan Veeder on Fri, 01 Dec 2017 03:59:00 EST in Design, Programming, Console/PC, Indie
Here's the Inform 7 source text to my 2012 game "The Statue Got Me High," based on the They Might Be Giants song of the same name. In 2015 and 2017 I added annotations commenting on the design, the implementation, and various TMBG references.