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October 15, 2018
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Samantha Stahlke's Member Blogs

Posted by Samantha Stahlke on Wed, 05 Jul 2017 02:41:00 EDT in Programming, Console/PC, Indie
In this post, I explore the creation of a simple system for path editing and animation in the Unity editor. Topics covered include interpolation methods, speed control on curves, and a brief intro to working with custom Unity Editors.

Posted by Samantha Stahlke on Wed, 21 Jun 2017 09:09:00 EDT in Programming, Console/PC, Indie
A quick overview of building a system to support saved game files in Unity for games requiring level persistence. Explores unique ID creation and management, data storage, and serialization.

Posted by Samantha Stahlke on Thu, 30 Mar 2017 09:47:00 EDT in Design, Console/PC, Indie
An examination of how procedural generation has influenced the practice of game design, and how designers can leverage the technique to facilitate breadth of content without sacrificing depth in their games.

[Previous Samantha Stahlke Blogs]