Samantha Stahlke's Member Blogs
In this post, I explore the creation of a simple system for path editing and animation in the Unity editor. Topics covered include interpolation methods, speed control on curves, and a brief intro to working with custom Unity Editors.
A quick overview of building a system to support saved game files in Unity for games requiring level persistence. Explores unique ID creation and management, data storage, and serialization.
An examination of how procedural generation has influenced the practice of game design, and how designers can leverage the technique to facilitate breadth of content without sacrificing depth in their games.
[Previous Samantha Stahlke Blogs]