Samuel Rantaeskola's Blog
Samuel Ranta-Eskola works as a Product Expert with Simplygon, in his role he meets game developers all around the world. Samuel has been working with large scale game, software development and project management for 12+ years in various roles within engineering and production. Most recently he worked as a Producer at Starbreeze, where he was leading large productions in association with EA.
Linkedin: http://www.linkedin.com/pub/samuel-ranta-eskola/1/bb4/806
Twitter: @Rantaeskola
Expert Blogs
Posted by
Samuel Rantaeskola
on Tue, 07 Jul 2015 01:37:00 EDT
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A game called Turf is becoming increasingly popular in Sweden, it is simple in it's mechanics but yet so addictive. Exersice comes as added bonus from playing.
Posted by
Samuel Rantaeskola
on Mon, 06 Jul 2015 01:34:00 EDT
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The last post in the series about a modern asset pipeline. In this post we lay out how a pipeline can be structured.
Posted by
Samuel Rantaeskola
on Tue, 23 Jun 2015 11:24:00 EDT
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The modern asset pipeline continued. In this post we look into how much time is spent on optimizing content.
Posted by
Samuel Rantaeskola
on Mon, 15 Jun 2015 05:44:00 EDT
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This is the second article in a series about a modern asset pipeline.
Posted by
Samuel Rantaeskola
on Tue, 09 Jun 2015 01:20:00 EDT
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This is the first post in a sequence of posts about what to think about when setting up a modern asset pipeline and how to go about doing it.
Posted by
Samuel Rantaeskola
on Wed, 08 Apr 2015 02:15:00 EDT
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When once again faced with the problem of the team being overloaded. Are you solving the right problem?
Samuel Rantaeskola's Comments
Comment In:
[Blog - 07/06/2015 - 01:34]
Sorry for the late reply. ...
Sorry for the late reply. I 'm glad you liked the post r nYou are right, there should have been a link there. I added a video that a colleague have done using the tool we are developing together with a simple script. In the description of the video there ...
Comment In:
[Blog - 07/07/2015 - 01:37]
I don 't know how ...
I don 't know how the initial turfs are created, but users can suggests 3 turfs per round through the app. That way turfs are continuously added as the player base grows. There is an achievement for getting turfs accepted which isn 't certain at all .
Comment In:
[Blog - 04/08/2015 - 02:15]
And yet people fall in ...
And yet people fall in the same trap over and over again. Much like crunching out insane workdays have been known to be counter productive for more than a century.
Comment In:
[Blog - 12/09/2014 - 01:23]
I don 't disagree with ...
I don 't disagree with you. Your two last points are really important, the person needs to be a solid visionary for the game end up anything. She also has to have good personal skills in order for the team to buy in to the vision, otherwise it will be ...
Comment In:
[Blog - 04/14/2014 - 10:56]
Clinton, r n r nI ...
Clinton, r n r nI 'm glad you found the article interesting and I do agree with your point that the resolving dependencies in the backlog is one of the main culprits for destroying it. Now that you mention it, we should probably have had a seventh advice which would ...
Comment In:
[Blog - 10/23/2013 - 10:59]
The myth refers to that ...
The myth refers to that the empowerment that has happened in most teams are just that they plan the sprints, whereas the backlog is still kept under centralized control. The practices scheduled applied to map out dependencies essentially nullifies any empowerment. Hence the myth..