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Sande Chen's Blog   Expert Blogs


Sande Chen is a writer and game designer whose game credits span over 15 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.  She can be found on Twitter: @sandechen


Expert Blogs

Posted by Sande Chen on Thu, 17 Dec 2020 10:49:00 EST in Design, Serious, Indie, Social/Online
In this article, Sande Chen reports on the use of educational live-action online games (LAOG), a variant of educational LARPs.

Posted by Sande Chen on Fri, 14 Aug 2020 10:55:00 EDT in Business/Marketing, Design, Production, Indie
In this article, game designer Sande Chen reports on Sam Barlow's presentation at PLAY NYC, in which he describes how the digital world is transforming the art of storytelling.

Posted by Sande Chen on Fri, 31 Jul 2020 12:14:00 EDT in Design, Serious
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.

Posted by Sande Chen on Thu, 23 Jan 2020 11:40:00 EST in Design
In this article, game designer Sande Chen explains the importance of learning mathematics in the field of game design.

Posted by Sande Chen on Mon, 09 Dec 2019 11:17:00 EST in Design
In this article, game writer Sande Chen reports on NYU Game Center Professor Clara Fernandez-Vara's narrative design master class at the Writers Guild of America, East.

Posted by Sande Chen on Tue, 15 Oct 2019 11:20:00 EDT in Design, Serious, VR
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.

Sande Chen's Comments

Comment In: [Blog - 07/31/2020 - 12:14]

It seems proven through time ...

It seems proven through time series labor stats and even from healthcare records. There 's been several studies that I know of that has addressed isms through blind studies and found that if the evaluators didn 't know applicants were what race, what gender, or what age etc, we would ...

Comment In: [Blog - 12/05/2017 - 09:24]

I state: I find the ...

I state: I find the most interesting love stories are when I 'm not sure where the story will go. Both potential lovers are good choices and therefore, it 's a very hard choice for the protagonist. I 'd be equally happy with either choice as long as it 's ...

Comment In: [Blog - 08/09/2017 - 10:22]

Yes, you 're right. 0th ...

Yes, you 're right. 0th Indie Game Jam has been one that continued yearly and had sponsors, but there were certainly events like demoscene parties prior to that time.

Comment In: [Blog - 12/30/2016 - 12:50]

Ah good eyes Thanks for ...

Ah good eyes Thanks for being my editor.

Comment In: [News - 11/19/2015 - 04:03]

I touched upon the issue ...

I touched upon the issue of violence briefly on my blog here: Games Can Undermine Emotional Stakes and on Game Design Aspect of the Month GDAM . A respondent had told me that on the issue of violence, he felt it was a matter of characterization because war movies ...

Comment In: [Blog - 11/23/2016 - 10:26]

It 's true that in ...

It 's true that in these types of action games, there can be found objects which contain story. For instance, in Gears of War 2 I believe , I found it odd that there were scattered notes. It didn 't make sense to me that this person would even have ...