Sande Chen's Blog
Sande Chen is a writer and game designer whose game credits span over 15 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination. She can be found on Twitter: @sandechen
In this article, game designer Sande Chen reports on Sam Barlow's presentation at PLAY NYC, in which he describes how the digital world is transforming the art of storytelling.
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.
In this article, game designer Sande Chen explains the importance of learning mathematics in the field of game design.
In this article, game writer Sande Chen reports on NYU Game Center Professor Clara Fernandez-Vara's narrative design master class at the Writers Guild of America, East.
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.
In this article, game writer Sande Chen gives a preview of the upcoming choice-based story app from Decision Fiction.
Sande Chen's Comments
[Blog - 07/31/2020 - 12:14]
It seems proven through time ...
It seems proven through time series labor stats and even from healthcare records. There 's been several studies that I know of that has addressed isms through blind studies and found that if the evaluators didn 't know applicants were what race, what gender, or what age etc, we would ...
[Blog - 12/05/2017 - 09:24]
I state: I find the ...
I state: I find the most interesting love stories are when I 'm not sure where the story will go. Both potential lovers are good choices and therefore, it 's a very hard choice for the protagonist. I 'd be equally happy with either choice as long as it 's ...
[Blog - 08/09/2017 - 10:22]
Yes, you 're right. 0th ...
Yes, you 're right. 0th Indie Game Jam has been one that continued yearly and had sponsors, but there were certainly events like demoscene parties prior to that time.
[Blog - 12/30/2016 - 12:50]
[News - 11/19/2015 - 04:03]
I touched upon the issue ...
I touched upon the issue of violence briefly on my blog here: http://www.gamasutra.com/blogs/SandeChen/20161123/286061/How Games Can Undermine Emotional Stakes and on Game Design Aspect of the Month GDAM . A respondent had told me that on the issue of violence, he felt it was a matter of characterization because war movies ...
[Blog - 11/23/2016 - 10:26]
It 's true that in ...
It 's true that in these types of action games, there can be found objects which contain story. For instance, in Gears of War 2 I believe , I found it odd that there were scattered notes. It didn 't make sense to me that this person would even have ...