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September 22, 2017
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Sande Chen's Expert Blogs

Posted by Sande Chen on Tue, 12 Sep 2017 01:21:00 EDT in Business/Marketing, Design, Serious, Indie, Smartphone/Tablet
In this article, game designer Sande Chen discusses the concept of citizen science, and how it can be embraced by game designers.


Posted by Sande Chen on Wed, 09 Aug 2017 10:22:00 EDT in Design, Indie
In her contribution to The Game Jam Guide, game designer Sande Chen traces the history of game jams up to creation of Global Game Jam.


Posted by Sande Chen on Fri, 07 Jul 2017 04:32:00 EDT in Business/Marketing, Design, Production
In this article, game writer Sande Chen explains why puns, cultural references, and jokes in games are not always appreciated.


Posted by Sande Chen on Wed, 07 Jun 2017 10:17:00 EDT in Business/Marketing, Serious
In this article, game designer Sande Chen illuminates the differences between serious games, edutainment, and gamification.


Posted by Sande Chen on Wed, 24 May 2017 09:30:00 EDT in Business/Marketing, Design
In this article, game designer Sande Chen reflects on the relationship between metrics and game design.


Posted by Sande Chen on Wed, 17 May 2017 10:19:00 EDT in Serious
In this article, game designer Sande Chen ponders issues about social impact and the difficulties regarding its implementation and assessment.


Posted by Sande Chen on Wed, 26 Apr 2017 09:26:00 EDT in Design, Serious
In this article, game designer Sande Chen recognizes the issues with using virtual reality to promote empathy and social impact.


Posted by Sande Chen on Wed, 29 Mar 2017 10:00:00 EDT in Business/Marketing, Design, Serious, Indie
In this article, game designer Sande Chen explains the process of "learnification," as opposed to gamification.


Posted by Sande Chen on Thu, 09 Mar 2017 09:50:00 EST in Business/Marketing
In this article, game designer Sande Chen looks at how storytelling is used in marketing to create emotional connection with audiences.


Posted by Sande Chen on Thu, 23 Feb 2017 11:24:00 EST in
Learn what's happening with the IGDA Game Design SIG and join us for our annual roundtable at GDC 2017 on March 3, 2017 at 10 AM, Moscone North Hall, Room 110.


[More Sande Chen Blogs]