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May 19, 2019
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Sande Chen's Comments

Comment In: [Blog - 05/01/2009 - 02:40]

Thanks for all the comments. ...

Thanks for all the comments. @Luis Guimar es: Yes, I think that part of the answer is to create games for hardcore and casual gamers to play together. This actually leads right into the current GDAM topic of Trends of Simplicity, whether or not as an industry, we should approach ...

Comment In: [Blog - 04/22/2009 - 05:30]

I didn't like that Dom ...

I didn't like that Dom killed Maria either. But at the same time, I understood they needed a way to wrap it up because they couldn't have that character trailing after them, as in Ico.

Comment In: [News - 03/05/2009 - 05:47]

I found in designing games ...

I found in designing games for microtransactions, I had to think about the incentives for the player to buy these items and ensure that there was value in these items and yet, also not disrupt the game balance. I too looked at ZT Online and I believe in a Chinese-language ...

Comment In: [Blog - 03/03/2009 - 08:08]

I would point out another ...

I would point out another area that could use more attention at times -- voice acting and voice direction. Indeed, some working game writers also are voice directors... but even if they aren't, it's beneficial to have the writer during the sessions. The writer has the inside scoop on the ...

Comment In: [News - 03/02/2009 - 04:51]

A financial analyst is making ...

A financial analyst is making an educated opinion but is not always correct. It's about predicting the future, after all. As for stock market buys and sells, yes, people listen to analysts.

Comment In: [Feature - 11/23/2007 - 05:05]

Excellent article As you mentioned, ...

Excellent article As you mentioned, there are strong narrative concerns even with the gameplay is exactly the same Gran Turismo vs Run Fatty Run . This is precisely why narrative design should not be shortchanged since it affects game feel.

Comment In: [Feature - 02/20/2009 - 06:00]

As a comment to Michael ...

As a comment to Michael Webb, isn't that scene with Dom and Maria in Gears of War 2 Then that would be Josh Ortega. Christy Marx who btw is one of those writers who could have been on this list, but I guess her work is in stealth mode right ...

Comment In: [Feature - 12/02/2008 - 02:20]

For narrative designers, this kind ...

For narrative designers, this kind of research is invaluable. In particular, it shows that plotting out the intensity curve, which narrative designers do, is essential to player engagement.

Comment In: [News - 11/17/2008 - 10:06]

@Jacek: Glad to hear you ...

@Jacek: Glad to hear you liked The Witcher. The English version of the book Blood of Elves will be available next year, so a positive consequence of the game is that there is now a demand for the original source material. This editorial came out in print a while ago, ...

Comment In: [News - 11/05/2008 - 05:39]

As Dave Endresak pointed out, ...

As Dave Endresak pointed out, in Japan, comics are not just for children. They cover all sorts of topics, including NSFW ones. I think a result of making more meaningful games is that games will reach a larger market and become more mainstream.

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