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September 21, 2021
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Sara Casen's Blog


Video game developer with a past at Paradox and Tarsier Studios. Currently managing the new indie studio named Midnight Hub, together with some other cool dudes. Before co-funding Midnight Hub I ran Casen Crowd, a community management company.

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Member Blogs

Posted by Sara Casen on Mon, 24 Sep 2018 10:18:00 EDT in Business/Marketing, Production, Indie
Lake Ridden is a top-rated mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. Here we'll look back at the two-year production and what it's like to sell indie games in 2018.

Posted by Sara Casen on Fri, 19 Jan 2018 11:24:00 EST in Business/Marketing
From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.

Posted by Sara Casen on Tue, 21 Nov 2017 10:42:00 EST in Business/Marketing, Production
When making a game you need to keep track of what resources you are burning. It's far more than just time and money. This is Midnight Hub's last post in a series about how to reduce stress when working with games!

Posted by Sara Casen on Thu, 09 Nov 2017 12:25:00 EST in Business/Marketing
This ABC-recipe for making games can help you and your team to understand what should be done and when. It offers a guideline for working iteratively on games, minimizing stress and optimizing testing your upcoming game!

Posted by Sara Casen on Thu, 02 Nov 2017 09:56:00 EDT in Production
Why do so many game studios work overtime? How do you avoid burning out the passionate people working on your team? And why did Midnight Hub decide to cut down on hours spent in the office?

Posted by Sara Casen on Fri, 28 Apr 2017 09:21:00 EDT in Business/Marketing, Art, Indie
Here's a simple and straightforward guide on how to cut together and post GIFs showing your game! I'll use the GIFs we have produced for our game Lake Ridden as a case study to help you get started!

Sara Casen's Comments

Comment In: [Blog - 09/24/2018 - 10:18]

Hi Sean, r n r ...

Hi Sean, r n r nThanks for taking to time to read our piece r n r nThe price could very well be an explanation, but I don 't think it completely explains what happened. The three reviews mentioning the price did so just briefly and in terms of maybe ...

Comment In: [Blog - 11/21/2017 - 10:42]

Hey Mac Happy to hear ...

Hey Mac Happy to hear you liked the posts :

Comment In: [Blog - 11/09/2017 - 12:25]

Hi Devon Happy to hear ...

Hi Devon Happy to hear you appreciated the text : Next part of the series will be published this week here on Gamasutra, so keep an eye on the page

Comment In: [Blog - 11/02/2017 - 09:56]

Hi Rogerio, happy you found ...

Hi Rogerio, happy you found it useful I was indeed thinking about naming it Mammoth Tusk hehe r n r nWe 're five people in our team, so we have much less negotiations between management and developers compared to bigger studios. In our case, if a developer feels like a ...

Comment In: [Blog - 04/28/2017 - 09:21]

Hi Becky I 'm so ...

Hi Becky I 'm so happy you found this post useful : Good luck with your GIF-making

Comment In: [Blog - 07/14/2016 - 01:22]

Hey Ryan, r n r ...

Hey Ryan, r n r nAwesome blog post series Looking forward to the next part : r n r nCheers