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Satoshi Ido's Blog

 

I am a Japanese game designer and game design theorist.
I have started a career as a game designer from 2011 and has been given several lectures on game design at DiGRA JAPAN and CEDEC (Computer Entertainment Developers Conference) since 2014.

https://twitter.com/kan_jiro

 

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Posted by Satoshi Ido on Mon, 28 Aug 2017 09:54:00 EDT in Design
Agential Structure Model classifies the fun of games into 8 types or 19 subtypes. This model complements MDA framework and Caillois's four categories. Based on this, it is possible to graphically represent the structure of the objectives of a whole game.



Satoshi Ido's Comments

Comment In: [Feature - 07/29/2008 - 12:20]

This is a very interesting ...

This is a very interesting article, but there were doubts about how to categories. r n r nI can understand the categories of Action, System, Social, but the category of Self is hard to understand. For example, self-imposed limitations and trophies are both considered to belong to Self, but they ...

Comment In: [Feature - 09/01/2011 - 05:05]

Thank you for commenting on ...

Thank you for commenting on my article. I have read this article, which you have introduced to me. r n r nI am satisfied with the relationship of Bartle types, Keirsey temperaments, DGD 1 model, and GNS model. But I can not agree with the relationship of them and the ...

Comment In: [Feature - 07/19/2007 - 05:10]

I learned this aritcle from ...

I learned this aritcle from the link in the comment on my article. This is a very interesting article. r n r nBut I do not agree with the idea that learning is the essence of fun. Certainly, at the genetic level, fun is a sense acquired for learning ability. ...

Comment In: [Blog - 08/28/2017 - 09:54]

Thank you for reading. r ...

Thank you for reading. r n r nI mainly assume the following order to use this diagramming method. r n1 Devise a new game r n2 Express the structure of the game on the diagram and discover the problems r n3 Modify the structure of the game r n r ...