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Satoshi Ido's Blog


I am a Japanese game designer and game design theorist.
I have started a career as a game designer from 2011 and has been given several lectures on game design at DiGRA JAPAN and CEDEC (Computer Entertainment Developers Conference) since 2014.


Member Blogs

Posted by Satoshi Ido on Mon, 28 Aug 2017 09:54:00 EDT in Design
Agential Structure Model classifies the fun of games into 8 types or 19 subtypes. This model complements MDA framework and Caillois's four categories. Based on this, it is possible to graphically represent the structure of the objectives of a whole game.

Satoshi Ido's Comments

Comment In: [Feature - 07/29/2008 - 12:20]

This is a very interesting ...

This is a very interesting article, but there were doubts about how to categories. r n r nI can understand the categories of Action, System, Social, but the category of Self is hard to understand. For example, self-imposed limitations and trophies are both considered to belong to Self, but they ...

Comment In: [Feature - 09/01/2011 - 05:05]

Thank you for commenting on ...

Thank you for commenting on my article. I have read this article, which you have introduced to me. r n r nI am satisfied with the relationship of Bartle types, Keirsey temperaments, DGD 1 model, and GNS model. But I can not agree with the relationship of them and the ...

Comment In: [Feature - 07/19/2007 - 05:10]

I learned this aritcle from ...

I learned this aritcle from the link in the comment on my article. This is a very interesting article. r n r nBut I do not agree with the idea that learning is the essence of fun. Certainly, at the genetic level, fun is a sense acquired for learning ability. ...

Comment In: [Blog - 08/28/2017 - 09:54]

Thank you for reading. r ...

Thank you for reading. r n r nI mainly assume the following order to use this diagramming method. r n1 Devise a new game r n2 Express the structure of the game on the diagram and discover the problems r n3 Modify the structure of the game r n r ...