Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Scott Brodie's Blog   Expert Blogs


Founder, Game Designer at Heart Shaped Games. Creator of Highgrounds ( and Hero Generations.  Previously with Microsoft Game Studios (Xbox LIVE Arcade Producer).




Expert Blogs

Posted by Scott Brodie on Wed, 01 Apr 2015 03:04:00 EDT in Business/Marketing, Production, Indie
Ever wish you could use McDonald's as a workplace? Hero Generations designer Scott Brodie shares his top 10 tips for making your McDream a reality.

Posted by Scott Brodie on Tue, 22 Apr 2014 09:24:00 EDT in Design, Console/PC, Indie
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and having a child. This article details how the system works, some of the design challenges I ran into, and how I expect the system to change over development.

Posted by Scott Brodie on Thu, 10 Apr 2014 01:39:00 EDT in Design, Console/PC, Indie
A common concern about the Hero Generations concept is that the "1 Turn = 1 Year of Life" rule in Hero Generations feels limiting. This article explains how the rule came about and why it leads to long term fun, thoughtful, and strategic gameplay.

Posted by Scott Brodie on Thu, 03 Apr 2014 09:57:00 EDT in Design, Serious, Indie
When I started designing Hero Generations, my goal was to build a game that would allow players to feel a complex set of emotions I had experienced. Early on, I wrote this summary of how I planned to achieve this aesthetic experience in the game.

Posted by Scott Brodie on Mon, 01 Jul 2013 10:23:00 EDT in Design, Production, Indie, Social/Online
A short but important list of things that help me with the day-to-day design work of accepting feedback and using it to solve problems in my game designs.

Scott Brodie's Comments

Comment In: [News - 01/10/2017 - 04:01]

A great list and article ...

A great list and article on the topic. Another example I often reference is the opening sequence of the first God of War Hydra Battles , for all of the reasons you describe in your conclusion.

Comment In: [Blog - 08/14/2015 - 01:58]

You could force the game ...

You could force the game to play in a window. r n r nI just want to call out that my game originally released as window-only on Steam and this significantly affected our user reviews until we added full-screen mode. I would not recommend this approach if you can help ...

Comment In: [Blog - 08/11/2015 - 01:53]

I very much appreciated this ...

I very much appreciated this article and wish you the best in your final fight with cancer.

Comment In: [Blog - 04/01/2015 - 03:04]

I will admit that there ...

I will admit that there was perhaps some inspiration from life experience for this piece :

Comment In: [Blog - 04/22/2014 - 09:24]

Hi Yes, we will be ...

Hi Yes, we will be supporting same-sex couples, and the orphanage/adoption system will play into that :

Comment In: [Blog - 04/10/2014 - 01:39]

Thanks a lot ...

Thanks a lot