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September 18, 2019
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Scott Fine's Blog   Expert Blogs

 

Hello, my name is Scott. I have been doing game design for a few years, first as an indie developer and now as a AAA game designer. I've worked for JumpStart - Knowledge Adventure, ran a few indie dev teams and recently left Level 5-ia where I was the lead designer. I hope to blog here about games I've worked on and others which interest me. My goal is to learn more while sparking discussion with the community. Feel free to visit my portfolio/blog @ www.ScottFineGameDesign.com or reach out to me on LinkedIn.

 

Expert Blogs

Posted by Scott Fine on Tue, 16 Jul 2019 10:38:00 EDT in Design, Serious, Smartphone/Tablet
Welcome to part three of my look into Archero! This time we’ll focus on the monetization aspect of the game and how it doesn’t intrude on the fun.


Posted by Scott Fine on Mon, 08 Jul 2019 10:51:00 EDT in Design, Serious, Smartphone/Tablet
Welcome to part two of my look into Archero. This time we’ll focus on the long-term progression and how that contributes to the fun. Let's dive in!


Posted by Scott Fine on Wed, 03 Jul 2019 11:21:00 EDT in Design, Smartphone/Tablet
This is part one of a three-part series on Archero, a mobile roguelite. This week we’ll focus on the moment to moment gameplay, and how this contributes to a fun experience in the short term.


Posted by Scott Fine on Fri, 29 Jul 2016 10:37:00 EDT in Design, Serious, Social/Online, Smartphone/Tablet
In this post we're going to try to crack open Pokmon Go and determine how and why each pokmon are placed.


Posted by Scott Fine on Mon, 25 Jul 2016 11:13:00 EDT in Design, Serious, Social/Online, Smartphone/Tablet
I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the mechanics and how the game functions, later I get into the games economy balancing and how the designers promoted engagement.


Posted by Scott Fine on Mon, 11 Apr 2016 02:33:00 EDT in Design, Console/PC, Serious
Today we're going to talk about the Dark Zone and how it relates to the prisoner's dilemma.



Scott Fine's Comments

Comment In: [Blog - 07/14/2019 - 09:03]

Great article The triangle image ...

Great article The triangle image in particular is an excellent reference.

Comment In: [Blog - 07/25/2016 - 11:13]

I 'd love to help ...

I 'd love to help but I don 't have the list of every single quest handy. In fact I 'm so far into the game I don 't have most of them available anymore. If I were to restart the game, it would cost me hundreds of dollars or ...

Comment In: [Blog - 08/30/2016 - 09:36]

Thanks for the advice Currently ...

Thanks for the advice Currently I 'm in the process of forming a small team and this question in particular has been on my mind.

Comment In: [Blog - 07/29/2016 - 10:37]

@Ramin The third case local ...

@Ramin The third case local spawns could work. I hadn 't thought of a backup system for areas which didn 't have map data. I mean it make sense. But if that were the case wouldn 't it work in South Korea r n r nhttp://toucharcade.com/2016/07/14/how-do-you-play-pokemon-go-in-south-korea-go-to-the-beach-city-of-sokcho/ r n r nThere ...

Comment In: [Blog - 07/29/2016 - 10:37]

Nailed it I had been ...

Nailed it I had been thinking about this as well, though I never incorporated the 30 min timer into the mix. Thanks for giving me the final piece. r n r nIn the positive spiral do you mean that the benifits are increased due to players adding lures when they ...

Comment In: [News - 07/15/2016 - 03:33]

Thanks for sharing I would ...

Thanks for sharing I would have never seen this otherwise