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Scott LaGrasta's Blog
Scott LaGrasta has more than 15 years of experience in game development, working in various roles on teams both large and small. He is best known for his level design work on the Bioshock franchise, including "Dionysus Park" in Bioshock 2 and "Ops" in Minerva's Den, but has also worked behind the scenes as a build engineer at Tellltale Games. He is currently employed at Ubisoft Massive as a Gameplay Programmer.
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