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Scott MacLean's Blog


I run a one-man shop called Green-Eyed Games, where I make small games with simple interfaces and interesting mechanics. My first title is Last Train to Timbuktu.

On Gamasutra, I blog about design, implementation, and business issues I encounter when I think they might be interesting to the wider game dev community. I also have a more general-purpose development blog at


Member Blogs

Posted by Scott MacLean on Sat, 25 May 2013 12:24:00 EDT in Programming
How I adapted a physical simulation of lightning for fast, lo-fi rendering.

Posted by Scott MacLean on Sat, 27 Apr 2013 10:51:00 EDT in Design
I wrap up my series on "designing a puzzle designer" with a look at how difficulty levels influence puzzle creation.

Posted by Scott MacLean on Sat, 23 Mar 2013 02:08:00 EDT in Design
I continue my series on "designing a puzzle designer" and dig into how and why the basic puzzles are elaborated upon.

Posted by Scott MacLean on Sat, 09 Mar 2013 02:40:00 EST in Design
The first in a short series of posts about how I designed the puzzles for Last Train to Timbuktu. Or rather, how I designed a puzzle designer, since all of the game's puzzles are randomly generated.

Posted by Scott MacLean on Sat, 16 Feb 2013 12:11:00 EST in Business/Marketing, Programming, Indie
Here is a simple, cheap system I developed to distribute updated versions of my games to customers.

Scott MacLean's Comments

Comment In: [Blog - 02/16/2013 - 12:11]

Thanks for the tip. I ...

Thanks for the tip. I haven 't experienced that myself. I wonder if it 's related to your location vs. the region the data is stored in, or whether the data is stored in a slower service tier.