Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Sean Han Tani's Blog

 

 

Hi, I'm Sean Han Tani. Learn more about what I'm up to at http://seancom.nfshost.com/.

I am primarily a composer and game designer. My music is available at https://soundcloud.com/seagaia

I worked on the games Anodyne (2013) and Even the Ocean (2016).  I am working on the upcoming All Our Asias.

Since 2016, I teach part-time game design and game music composition at the School of the Art Institute of Chicago.

 

   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Sean Han Tani on Fri, 22 Sep 2017 12:08:00 EDT in Design, Art, Console/PC, Serious
In this excerpt from the third issue of games and architecture zine Heterotopias, developer Sean Han Tani defends lo-fi graphics through a recount of his own experiences and an analysis of Shin Megami Tensei III: Nocturne.


Posted by Sean Han Tani on Thu, 21 Feb 2013 12:00:00 EST in Business/Marketing
I had the chance to promote my game, Anodyne, on the front page of The Pirate Bay on the weekend of the 16th. Did it work out? And to what extent?


Posted by Sean Han Tani on Fri, 26 Oct 2012 11:06:00 EDT in Audio, Design, Production, Indie
talking about frustrations with the current state of games, what i'm interested in with the potential of games as a creative medium, and then my fascination with a subset of game music.


Posted by Sean Han Tani on Mon, 15 Oct 2012 03:46:00 EDT in Design, Indie
A talk I gave (52:10) of some of the aesthetic choices and game design in Jon Kittaka and I's Zelda-like, Anodyne.



Sean Han Tani's Comments

Comment In: [News - 04/10/2015 - 04:00]

I 'll admit that Souls ...

I 'll admit that Souls games does have a lot of garbage retreading your steps. I think this garbage is non-negotiable, though, and BB does a good job when possible shortcuts . r n r nBut it 's a trade-off - if every boss had a bonfire right before the ...

Comment In: [Blog - 06/05/2013 - 01:12]

Unless you have the technical/artistic ...

Unless you have the technical/artistic abilities to work in a AAA studio and a portfolio to support it, you 're better off just working on your own games and possibly selling them. There are tons of resources on getting started.

Comment In: [Blog - 06/03/2013 - 11:50]

These thoughts kind of came ...

These thoughts kind of came to mind as I played through Contact NDS and The Swapper over the past few weeks. The former was a weird way of controlling someone...the game made you understand that you were basically taking over control someone who was supposed to be sentient on their ...

Comment In: [Blog - 02/21/2013 - 12:00]

Yeah, I 'm totally down ...

Yeah, I 'm totally down for that I 'll be awkwardly floating around...

Comment In: [News - 01/22/2013 - 01:57]

hooray my game anodyne got ...

hooray my game anodyne got an honorable mention. Looking forward to playing the other student games as well and hopefully meeting others at some point....

Comment In: [Feature - 11/28/2012 - 04:45]

Rad, glad it worked out ...

Rad, glad it worked out so well In general I wish people made their games more personal and as reflections of themselves...there 's something about games with parts of the personalities and thoughts of the creators that 's appealing - maybe gaining insight into their minds, etc. Are you going ...