Sebastian was born in Buenos Aires. He started tinkering with a C64 when he was 9, making simple games in basic. His first released game was a shareware/freeware space shooter, in 1994. He co-founded the Argentine Videogame Developers Association in 2001, co-created the Argentine Videogame Exhibition in 2003, and founded a mobile development studio in 2003, which he sold in 2008. In 2012 he moved to Berlin where he works in games, education and the environment.
In 2014 he started Perro Electrico, whose first game, Flip, was released on May 2014 and was well received by both players and reviewers.
Game jams bring total strangers together to work in a game for several hours. I present here an ice-breaking, group-forming and idea-exchanging activity that was used with great success at the Civic Game Jam #3: Machines on November 18th, 2017.
A short list of tips for making it easier to find the right freelancer for your game audio.
Flip was a one man project developed in 3 months. Its development was uneventful, but launch and marketing lacked a clear objective.
[Blog - 11/23/2015 - 07:41]
Indeed I have found lots, ...
Indeed I have found lots, which made the decision to choose one very hard. I finally chose one mainly because of geographical reasons rather than quality, as most where very good. r n r nThe TIGForum was a great source for that.
[Blog - 05/20/2014 - 03:18]
Yes, I know I sound ...
Yes, I know I sound hard on myself, but that 's because I know that I could have done better, had I paid more attention to what I needed to do. r nIf I have some budget for my next game, I 'll consider your offer.