Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 17, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Seth Gorden's Blog

 

Game Developer
You can achieve anything you are willing struggle for.
http://www.sethgorden.com/

 

Member Blogs

Posted by Seth Gorden on Wed, 15 Jun 2011 05:04:00 EDT in Design
As a player of RPG video games, how much does a player define their role? We'll discuss the obstacles that define modern role play and propose a few ideas, attempting discover undeveloped terrain in our role-playing landscape.


Posted by Seth Gorden on Thu, 30 Dec 2010 12:55:00 EST in Design
Making meaningful distinctions about players, their intuition and assumptions, and why 'Casual' is an unhelpful term.



Seth Gorden's Comments

Comment In: [Blog - 03/29/2012 - 12:35]

We have greatly increased the ...

We have greatly increased the barrier to entry without changing the game s mechanics r n r nThat 's where it hits home for me. A large action vocabulary doesn 't have to map 1-to-1 onto the buttons available, and there 's a steep price to pay for doing so. ...

Comment In: [Blog - 02/18/2012 - 01:19]

Excellent post. I remember some ...

Excellent post. I remember some of the indie-fund founders discussing similar concepts around the launch of indie-fund or of their successful games . Many of my favorite post-mortem articles are from indie devs, talking about the challenges of marketing, the spikes you get from the game launch, special sales, or ...

Comment In: [Blog - 06/18/2011 - 05:16]

Alan, this is some great ...

Alan, this is some great subject matter. Glad to have read it. In our recent RPG discussion you spoke of the impact of NPC reactions to the player, and when reading this piece about humor it got me thinking that the player-character reactions can be just as valuable when you ...

Comment In: [Blog - 06/15/2011 - 05:04]

@Darren Tomlyn Thanks for your ...

@Darren Tomlyn Thanks for your thorough analysis. RPGs are a big subject. As you have observed, definitions within the world of role play are a bit of a mess. You offer up two conflicting definitions of roleplay, and I'm sure that with additional voices in the conversation, we could come ...

Comment In: [Blog - 03/18/2011 - 08:38]

I like what Kamruz Mos, ...

I like what Kamruz Mos, above, sees from the Iwata quote. Specifically, there seems to be a lot of controversy around the following statement/quote from Iwata: There are huge amounts of competition and free content out there and it is difficult to differentiate premium gaming experiences from lesser quality ones. ...

Comment In: [Blog - 03/15/2011 - 10:55]

Hey Dustin Nice article, and ...

Hey Dustin Nice article, and well said. It's great to see one of the big wigs from Japan seeing the need for encouraging and fostering Craftsmanship in game development. I'll admit I've been kinda harsh in my opinion of the development trends in Japan overall, in what seems to be ...