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Shashank Verma's Blog


Shashank Verma is a highly skilled 3D Environment Artist who has worked on some of the most well-known productions in the world, among them, Metal Gear Solid V: Phantom Pain (Konami). Released in 2015 for Windows, PlayStation, and Xbox consoles. Verma’s other achievements include working on" The Grand Tour Game by Amazon Game Studios for PlayStation and Xbox One, which, based on the highly successful streaming series on Amazon Prime "The Grand Tour". It was praised by trade and news publications alike, including GeekWire, Engadget, CNet, and Variety. Verma is a highly skilled 3D artist who has expertise in more than a dozen of the industry’s most cutting edge technology platforms, including Autodesk Maya and Epic Unreal Engine, making him stand out as a uniquely talented asset to the production teams.

Thanks to his leading reputation, Verma has worked with some of the biggest names in the industry, among them, Dr. Mahender Singh – Founder/CEO of Knex Inc. and Former Executive Director of MIT Global Scale Network Asia. Scott Chiu, a 10-year veteran Art Director at Heavy Iron Studio, based in Manhattan Beach CA and Luis Blackaller, long time Creative Director and Producer at Wevr Venice Beach CA.


Member Blogs

Posted by Shashank Verma on Mon, 23 Mar 2020 11:35:00 EDT in Production, Art, Console/PC, VR
In this article, Shashank Verma explains his techniques and approach to create a realistic diorama rendered in real-time. He discusses the thinking process of achieving great results without making things overcomplicated.