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June 28, 2022
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Shoshannah Tekofsky's Blog


Thank you for visiting my profile. My name is Shoshannah Tekofsky, though I prefer to be called simply Shos. Here is a little about myself and why I write about the psychology in and around video games.

First off, I'm a why-do-people-do-that-?-type of person. It has led me to earning my bachelors degree in psychology and cognitive science, and I still theorize about human nature on a daily basis. Academically I gave up on the field because I wanted to earn some hard skills. Right now I'm busy earning my master's degree in Computer Science. I'm specializing in the design and programming of new AI. Good stuff, I assure you.

Secondly, I'm a gamer. Always have been, and I'm hoping to stay that way for a long time. The hobby has led me to work as a localization and QA tester for 2 years.

Thirdly, I've always had that writing bug but nothing to let it loose on. Recently I have decided to start flexing my writing skills for real, specifically on the topic of video games and psychology.

Apart from that, there are some other, smaller reasons I want to start writing about this topic. For one, I think most academic writing is being written in an overcomplicated style. This adds nothing and only shuts people out who are not in-the-know about the professional jargon and the mystique of convoluted sentence structures. A lot of research is misinterpreted by the media and the masses because the researchers do not speak plain English (or whatever language they are aiming for).

On top of that, I've always felt video games have been a positive contribution to my life. A lot of the media focusses on all the evils of gaming, but they rarely base it on anything. I'm not saying gaming is holy and only good for you. There is always bad quality, overconsumption or misuse. And that is true of everything in life. In my writing I will do my utmost to stick to the plain facts, and I will link to those papers and other sources that I use. With that I hope my writing will help break down gamings bad image.


Member Blogs

Posted by Shoshannah Tekofsky on Mon, 08 Nov 2010 07:34:00 EST in Design
Instead of giving us horns, halos and karma, give us interesting choices!

Posted by Shoshannah Tekofsky on Mon, 01 Nov 2010 03:19:00 EDT in Design
What is the difference between gamers and non-gamers? It is all a matter of the ability and the desire to game. Let's have a closer look at what that means.

Posted by Shoshannah Tekofsky on Wed, 27 Oct 2010 10:10:00 EDT in Design
A review of what's science and what's not when it comes to gaming addiction.

Posted by Shoshannah Tekofsky on Tue, 12 Oct 2010 01:03:00 EDT
Media incorrectly report that research has found that high screen time lowers kids' psychological well-being. Find out about the flaws in this conclusion.

Posted by Shoshannah Tekofsky on Fri, 08 Oct 2010 02:40:00 EDT in Design
Find out what drives us to play video games.

Posted by Shoshannah Tekofsky on Sun, 03 Oct 2010 01:14:00 EDT
Find out how video games make your mind faster and sharper. All facts are linked to the original research articles.

Shoshannah Tekofsky's Comments

Comment In: [Blog - 07/08/2011 - 05:25]

Exactly - It's the same ...

Exactly - It's the same discussion. People should be treated as individuals and not as representatives of their demographic. Stereotypical assumptions makes everyone worse off. By the way, loved the article :

Comment In: [Blog - 11/10/2010 - 04:28]

Wouldn't you say that suspension ...

Wouldn't you say that suspension of disbelief is easier when things resemble the real world more both in looks and behavior I think so, and that's really where a lot of value from realism comes from. A lot people do not want spikey haired emo's JRPG or childish-looking characters Mario ...

Comment In: [Blog - 11/08/2010 - 07:34]

Thanks, everyone. I'm blown away ...

Thanks, everyone. I'm blown away by the quantity and quality of the responses. I always try to make it a point to respond individually to any comments I receive. However, this week I'm very pressed for time. So this time I picked a few general points I would like to ...

Comment In: [Blog - 11/04/2010 - 10:13]

Fun to read : I ...

Fun to read : I can't agree with you more except for one thing: Achievements/Trophies two identical things on different platforms . This approach would only work if they removed difficulty-related achievements/trophies, or if you are a gamer who doesn't care for them. Now, admittedly, gamers who go for achievements/trophies ...

Comment In: [Blog - 10/26/2010 - 05:29]

I think your suggestion is ...

I think your suggestion is better than the current system, but I'd still say random loot is a pretty horrible concept to begin with. Would it not be the most interesting if the drop was wholly tied to other variables in a way the player could manipulate or play into ...

Comment In: [Blog - 10/30/2010 - 05:39]

Thanks for the reference, Jonathan. ...

Thanks for the reference, Jonathan. I reposted your comment to the page: I don't how, but it had originally ended up on the defunct version of my blog. In my theory I don't pose that fun is only part of the satisfaction motivator. All the 11 needs are motivators ...