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Sicheng Hu's Blog

 

Focus on game design and game history.

Game design is a theory of world, and world, world never changes.

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Member Blogs

Posted by Sicheng Hu on Mon, 11 Sep 2017 09:08:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Why shooting games are always best-selling big budget titles, despite they have the simplest basic gameplay? Maybe the answer lies in the difference among varied input methods.


Posted by Sicheng Hu on Wed, 06 Sep 2017 10:11:00 EDT in Design, Console/PC, Serious, Indie
There are two stages in pattern recognition: training and matching. Considering the interactivity of games, I prefer to add one more stage into this process feedback.


Posted by Sicheng Hu on Tue, 05 Sep 2017 09:06:00 EDT in Design, Console/PC, Serious, Indie
Ludographics dissonance happens when vivid game graphics infers an immersive experience game might provide but the relatively abstract mechanism fails to meet that expectation.