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Sicheng Hu's Blog

 

Focus on game design and game history.

Game design is a theory of the world, and world, world never changes.

In order to write elegant and accessible articles.

 

Member Blogs

Posted by Sicheng Hu on Mon, 02 Oct 2017 09:52:00 EDT in Design, Console/PC
Such diversity of finishing a mission is the essence of level design, mainly supported by four points: stereoscopic structure, touchable possibility, fabulous dynamics and world building.


Posted by Sicheng Hu on Mon, 11 Sep 2017 09:08:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Why shooting games are always best-selling big budget titles, despite they have the simplest basic gameplay? Maybe the answer lies in the difference among varied input methods.


Posted by Sicheng Hu on Wed, 06 Sep 2017 10:11:00 EDT in Design, Console/PC, Serious, Indie
There are two stages in pattern recognition: training and matching. Considering the interactivity of games, I prefer to add one more stage into this process Ė feedback.


Posted by Sicheng Hu on Tue, 05 Sep 2017 09:06:00 EDT in Design, Console/PC, Serious, Indie
Ludographics dissonance happens when vivid game graphics infers an immersive experience game might provide but the relatively abstract mechanism fails to meet that expectation.