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October 27, 2020
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Simon Carless's Expert Blogs

Posted by Simon Carless on Tue, 13 Oct 2020 06:18:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
As games continue to flood onto platforms like Steam, many developers are trying to make their games look even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames that each take 10 minutes to complete.


Posted by Simon Carless on Mon, 12 Oct 2020 01:39:00 EDT in Business/Marketing, Design, Console/PC, Indie
Many Steam refund comments are legitimate, and definitely worth reading to give you an idea of sentiments around the game or technical issues. But others.. oi. Here's a survey of them! (With bonus takeaways for devs.)


Posted by Simon Carless on Fri, 09 Oct 2020 02:36:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it’s being received on ‘the Internet’ so far. Plus more news!


Posted by Simon Carless on Wed, 07 Oct 2020 01:34:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
Instead of pitching all those photogenic, influential YouTubers - why don’t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above!


Posted by Simon Carless on Mon, 05 Oct 2020 07:13:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news.


Posted by Simon Carless on Fri, 02 Oct 2020 09:43:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Let's look at some interesting discount and sale strategies for console and PC games - including Switch eShop discounts and Steam sales.


Posted by Simon Carless on Wed, 30 Sep 2020 12:39:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
What's the new Xbox store for Xbox One - which will also roll out for Xbox Series - like? (This is a big one for the future of how people buy games on Xbox consoles.)


This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?


Posted by Simon Carless on Fri, 25 Sep 2020 02:03:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.


Posted by Simon Carless on Wed, 23 Sep 2020 01:02:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Rift Breaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?


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