Simon Carless's Expert Blogs
Posted by
Simon Carless
on Wed, 21 Apr 2021 04:37:00 EDT
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What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...
Posted by
Simon Carless
on Mon, 19 Apr 2021 04:30:00 EDT
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Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.
Posted by
Simon Carless
on Wed, 14 Apr 2021 04:22:00 EDT
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TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Posted by
Simon Carless
on Mon, 12 Apr 2021 03:00:00 EDT
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We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Posted by
Simon Carless
on Wed, 07 Apr 2021 01:53:00 EDT
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The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.
Posted by
Simon Carless
on Mon, 05 Apr 2021 04:33:00 EDT
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We look at an interesting widening of Apple Arcade’s subscription service, Steam's new European cookie rules, and lots more.
Posted by
Simon Carless
on Wed, 31 Mar 2021 08:01:00 EDT
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We know just how many games there are out there, and how tricky it can be to get featured by notable streamers. So let's talk about 'variety' streamers and the best targets for your game.
Posted by
Simon Carless
on Mon, 29 Mar 2021 05:35:00 EDT
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Stray Fawn Studio was kind enough to provide us with an annotated version of The Wandering Village’s impressive daily Steam wishlist numbers to date - let's analyze.
Posted by
Simon Carless
on Wed, 24 Mar 2021 05:34:00 EDT
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Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why.
Posted by
Simon Carless
on Mon, 22 Mar 2021 07:42:00 EDT
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A new survey asks 11,000 Nintendo Switch players a bunch of questions, and we wanted to highlight the eShop section & talk about takeaways for devs and publishers.