Simon Carless's Expert Blogs
Here are the top five 'sins' that I see from many of today’s indie games. Each of these sins negatively affects your game’s attractiveness and therefore saleability to game publishers (if you want one!) & the game-playing public (if you don't).
How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game.
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
How did Squeaky Wheel co-founder Ryan Sumo help scale his studio's game Academia: School Simulator to $1 million in gross Steam revenue. I interviewed him to find out.
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.
And we’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & lots more.
The week's highlights include intelligent impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, as well as great writing on pixel pets, bullet painting in GTA V, Kabaddi, dev crunch, and lots more.
The latest highlights include looks at games including Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, and tonnes more besides.
The latest highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, and the lovely looking new title Luna The Shadow Dust, among a whole heap of other links.
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