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July 10, 2020
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Simon Ludgate's Comments

Comment In: [News - 06/29/2015 - 05:43]

Fallout Shelter felt like a ...

Fallout Shelter felt like a bit of a throw-away game, and I don 't mean that in a bad way, but rather that it felt like it 's purpose was to hype Fallout 4 rather than be a fantastic game in and of itself. But, ironically, it really is quite ...

Comment In: [News - 05/29/2015 - 10:25]

I think, while an interesting ...

I think, while an interesting examination of alignment, this fundamentally misses the ethical conflict that has long persisted in Western philosophy: the deontological and consequentialist views. r n r nI 'm sure I 'll get blasted for oversimplifications here, but the basic idea at stake is determining what one ought ...

Comment In: [News - 03/23/2015 - 05:00]

Outside of going free-to-play or ...

Outside of going free-to-play or requiring the game to connect to a server to play it, we re still looking for a better solution. r n r nHere 's the obvious solution: just don 't put in any DRM. Pirates gonna pirate. As you noted, all the work of adding ...

Comment In: [Blog - 03/19/2015 - 01:47]

You say We think this ...

You say We think this players dropping out of games is what s been happening these last 4 weeks. r n r nYou shouldn 't have to think that, you should know that that 's the kind of data you should be tracking from each play session. How many games ...

Comment In: [News - 10/21/2014 - 07:47]

My take: it 's the ...

My take: it 's the game. r n r nI think Kickstarter is particularly well suited to certain types of games: genres that publishers have neglected for a long time. Many of the big successful Kickstarters have been games that we haven 't seen the like of for far too ...

Comment In: [Blog - 09/30/2014 - 01:46]

Why does your analysis not ...

Why does your analysis not take into account the seemingly successful releases of two of those large funded Kickstarter projects, specifically 2013 's Divinity: Original Sin and 2012 's Wasteland 2 Would you not think that, following the successful completion of these projects, the community would be re-invigorated and looking ...

Comment In: [News - 08/08/2014 - 07:40]

My favourite often-overlooked feature is ...

My favourite often-overlooked feature is New Game :

Comment In: [Blog - 08/05/2014 - 07:35]

I think the simplest solution ...

I think the simplest solution is if Steam implements a mandatory timed demo for every product using some sort of price-to-time formula, with game sellers permitted to offer extended demos if they desire either increasing the base demo time or using free weekend style promotions . Some base formula like ...

Comment In: [Blog - 07/21/2014 - 12:52]

I 'm under the impression ...

I 'm under the impression that a lot of the work for Star Citizen is being done at Behaviour and, while not the most high profile team, they have been around a long time since 1992 and have shipped major 3D titles like Wet . http://starcitizen.wikia.com/wiki/Behaviour Interactive r n r ...

Comment In: [Blog - 07/11/2014 - 09:25]

I would caution against energy ...

I would caution against energy being the basic income provided to players. I am a staunch opponent of the energy model, as I explained in my 2011 articles about the F-Words of MMOs http://www.gamasutra.com/view/feature/134825/the fwords of mmos freetoplay.php page 2 . If you 're going to provide a basic income, ...

[More Simon Ludgate Comments]