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November 30, 2020
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Simone Cicchetti's Blog

 

Hey there!

I'm an Italian Game and Level Designer currently working as an independent developer and trying to take the next step into the industry.

I obsess over cool or new design techniques and dedicate an insanely amount of time to trying to come up with Level Design theoretical rules. Also, excel sheets, as cliché as that sounds.

 

Stuff I know:

Google Docs, Sheets, Slides Unreal Engine 4 Unity Monday.com Trello


Know more about me:

LinkedIn www.linkedin.com/in/simone-cicchetti-ab77b8152/

Online Portfolio simonecicchetti.weebly.com/

Itch.io Page simocick.itch.io/

 

Member Blogs

Posted by Simone Cicchetti on Fri, 04 Sep 2020 11:19:00 EDT in Design, Indie
The final part of my article series about Game Design Documentation, this time focused on Spreadsheets, explaining the basics of how to use them and giving some context on the best functions in Google Sheets.


Posted by Simone Cicchetti on Thu, 28 May 2020 10:15:00 EDT in Design
Second part of the articles about documentation for game designers -- in this part we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.


Posted by Simone Cicchetti on Fri, 08 May 2020 10:48:00 EDT in Design
Introduction to a 3-part serie about writing Game Design Documentation. In this part, I present high-level rules that shape my mindset, to get readers on the same page for the next, more practical parts about Google Docs and Sheets.



Simone Cicchetti's Comments

Comment In: [Blog - 05/28/2020 - 10:15]

That 's absolutely right, it ...

That 's absolutely right, it really can 't be stretched enough -the metrics I gave for bold are a good rule of thumb, but truly it 's just a matter of developing an eye for what 's good and what 's bad and that comes with practice. r n r ...