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June 16, 2019
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Solomon Lutze's Blog


Software Engineer at Proletariat, Inc. Head of Idle Action Studios, currently working on Paper Shadows. Interesting projects at and at


Member Blogs

Posted by Solomon Lutze on Thu, 01 Jun 2017 09:55:00 EDT in Programming, Art, Indie
As a programmer, I sometimes feel intimidated by the work of polishing a game's visuals. Here are the steps I took to improve my project JELLYBEAM and why you shouldn't let the process scare you.