Stanislav Costiuc's Blog
Personal Website: stanislavcostiuc.com
E-mail: [email protected]
Current Position: Senior Game Designer at Ubisoft
Let's talk about Evil Islands' crafting system and what makes it really unique.
After a little hiatus, I'm back with a video discussing which directions to follow to evaluate if your design is good.
In this three-part video series, we’re continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it.
In this three-part video series, we're going to talk about cohesive game experience: what is it, why is it important, and how to achieve it.
In this video we'll talk about why Game of Thrones should not allow to retry failed game segments.
We're going to talk about the nature of difficulty levels and difficulty scaling, and how that should apply to hardcore games like Dark Souls.
Stanislav Costiuc's Comments
[News - 05/16/2018 - 03:59]
Great list I would add ...
Great list I would add Rainbow Six: Siege to the list. The way sound design is utilized for player strategy as well as just makes everything so much more intense and how because of it at the end of matches your heart rate actually starts going faster because of the ...
[Blog - 02/25/2018 - 10:12]
Yeah I realized that after ...
Yeah I realized that after the article got published, but hadn 't had the time to change that, apologies for inconvenience. But I do have a little time now. Added images.
[Blog - 01/25/2018 - 06:02]
Thanks for the comment. I ...
Thanks for the comment. I would appreciate if you 'd elaborate more as the comment as it is feels you 're just trying to negate for the sake of negating as you don 't provide a single example illustrating any of your points . r n r nBut let me ...
[Blog - 01/25/2018 - 10:36]
Thank you Ramin for your ...
Thank you Ramin for your insightful posts I always make sure to read them whenever I see you release a new one : I may not agree with you all the time, but one can 't deny your expertise and experience, and on a personal level I hope that one ...
[News - 06/30/2017 - 02:00]
Well, there 's this bit ...
Well, there 's this bit in the article: Not all code was missing, as Blizzard has been issuing patches to the original game 's code base for nearly 20 years. , so the headline is a bit misleading I suppose.
[Blog - 06/02/2017 - 09:41]
And I hate passive-aggressive comments, ...
And I hate passive-aggressive comments, but I guess that 's the world we live in :p r n r nSeriously, I do appreciate feedback and criticism that 's properly constructed. And even though I don 't agree with your tone to be honest, you do have a point about tagging ...