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February 22, 2019
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Stanislav Costiuc's Blog   Expert Blogs

 

Personal Website: stanislavcostiuc.com

E-mail: [email protected]

Twitter: @farlander1991

Current Position: Lead Game Designer at Ubisoft

 

Expert Blogs

Posted by Stanislav Costiuc on Mon, 18 Feb 2019 01:59:00 EST in Design, Console/PC
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.


Posted by Stanislav Costiuc on Tue, 12 Feb 2019 12:55:00 EST in Design, Console/PC, Smartphone/Tablet
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.


Posted by Stanislav Costiuc on Wed, 23 Jan 2019 09:49:00 EST in Design, Social/Online, Smartphone/Tablet
Pokemon Go tried to take over the world by storm, but it didn't quite make it. Let's take a look at why.


Posted by Stanislav Costiuc on Wed, 16 Jan 2019 09:03:00 EST in Design, Indie, Smartphone/Tablet
Let's take a look at what makes Threes! such a good little puzzle game.


Posted by Stanislav Costiuc on Mon, 19 Nov 2018 12:17:00 EST in Design, Serious
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use interactivity to create strong emotional bonds with the players.


Posted by Stanislav Costiuc on Mon, 29 Oct 2018 10:38:00 EDT in Design, Console/PC
Let's dissect the swinging, combat and content of Marvel's Spider-Man.



Stanislav Costiuc's Comments

Comment In: [Blog - 10/22/2018 - 09:38]

I honestly didn 't mind ...

I honestly didn 't mind the Black Mask reveal. Maybe because I just really enjoyed Joker 's arc in this one. r n r nAnd in general, even though I have my issues with Batman: Arkham storytelling, it 's kinda neat that the four games form a single epic of ...

Comment In: [Blog - 09/28/2018 - 04:01]

Thanks for the comment r ...

Thanks for the comment r n r nYeah and it feels like I didn 't even touch the surface on what made the combat system feel so great. There are a lot of games that are copying the Arkham combat system but are not including all those little details that ...

Comment In: [News - 05/16/2018 - 03:59]

Great list I would add ...

Great list I would add Rainbow Six: Siege to the list. The way sound design is utilized for player strategy as well as just makes everything so much more intense and how because of it at the end of matches your heart rate actually starts going faster because of the ...

Comment In: [Blog - 02/25/2018 - 10:12]

Yeah I realized that after ...

Yeah I realized that after the article got published, but hadn 't had the time to change that, apologies for inconvenience. But I do have a little time now. Added images.

Comment In: [Blog - 01/25/2018 - 06:02]

Thanks for the comment. I ...

Thanks for the comment. I would appreciate if you 'd elaborate more as the comment as it is feels you 're just trying to negate for the sake of negating as you don 't provide a single example illustrating any of your points . r n r nBut let me ...

Comment In: [Blog - 01/25/2018 - 10:36]

Thank you Ramin for your ...

Thank you Ramin for your insightful posts I always make sure to read them whenever I see you release a new one : I may not agree with you all the time, but one can 't deny your expertise and experience, and on a personal level I hope that one ...