Stanislav Costiuc's Blog
Personal Website: stanislavcostiuc.com
Current Position: Game Designer at Ubisoft
In this three-part video series, we’re continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it.
In this three-part video series, we're going to talk about cohesive game experience: what is it, why is it important, and how to achieve it.
In this video we'll talk about why Game of Thrones should not allow to retry failed game segments.
We're going to talk about the nature of difficulty levels and difficulty scaling, and how that should apply to hardcore games like Dark Souls.
Let's talk about the role that mechanics play in adding depth and personality to characters.
Let's take a look at how controls are used to elicit feelings and create emotional bonds between the player and the game.
Stanislav Costiuc's Comments
[News - 06/30/2017 - 02:00]
Well, there 's this bit ...
Well, there 's this bit in the article: Not all code was missing, as Blizzard has been issuing patches to the original game 's code base for nearly 20 years. , so the headline is a bit misleading I suppose.
[Blog - 06/02/2017 - 09:41]
And I hate passive-aggressive comments, ...
And I hate passive-aggressive comments, but I guess that 's the world we live in :p r n r nSeriously, I do appreciate feedback and criticism that 's properly constructed. And even though I don 't agree with your tone to be honest, you do have a point about tagging ...
[Blog - 04/11/2017 - 10:32]
Thanks for the comment. Yeah, ...
Thanks for the comment. Yeah, I really want this concept to work out because I think that it can add some awesome atmosphere to the game and the foundation behind the concepts makes sense plus I really like the multiplayer gameplay and it 's always nice to have something engaging ...
[Blog - 03/13/2017 - 10:17]
Thanks for the comment : ...
Thanks for the comment : r n r nI believe that looking at the design space from this perspective is missing a lot of nuance. Especially when looking at it in a linear way, i.e. 'small variance react to randomness good ' to 'big variance can 't react to randomness ...
[Blog - 02/07/2017 - 10:21]
Thank you for the comments ...
Thank you for the comments : I 'm not sure how I feel about 'entertaining ', though. r n r nOn one hand, we call all mediums 'entertainment ', so it makes sense. On another one, the word 'entertaining ' feels less neutral than 'engaging ', a lot of times ...
[Blog - 01/31/2017 - 10:04]
Hi r n r nThank ...
Hi r n r nThank you very much for the detailed reply I must admit as I 've played on PS4 I didn 't think about the Vita, and I 'm sure that it plays on Vita very well just like on touch and mobile. r n r nI absolutely ...