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April 21, 2018
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Stanislav Costiuc's Blog   Expert Blogs

 

Personal Website: stanislavcostiuc.com

E-mail: [email protected]

Twitter: @farlander1991

Current Position: Game Designer at Ubisoft

 

Expert Blogs

Posted by Stanislav Costiuc on Sun, 25 Feb 2018 10:12:00 EST in Design, Console/PC
Let's talk about Evil Islands' crafting system and what makes it really unique.


Posted by Stanislav Costiuc on Thu, 25 Jan 2018 06:02:00 EST in Design, Console/PC
After a little hiatus, I'm back with a video discussing which directions to follow to evaluate if your design is good.


Posted by Stanislav Costiuc on Tue, 12 Sep 2017 09:45:00 EDT in Design, Console/PC
In this three-part video series, we’re continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it.


Posted by Stanislav Costiuc on Fri, 04 Aug 2017 09:10:00 EDT in Design, Console/PC
In this three-part video series, we're going to talk about cohesive game experience: what is it, why is it important, and how to achieve it.


Posted by Stanislav Costiuc on Fri, 21 Jul 2017 10:10:00 EDT in Design, Console/PC
In this video we'll talk about why Game of Thrones should not allow to retry failed game segments.


Posted by Stanislav Costiuc on Fri, 07 Jul 2017 09:49:00 EDT in Design, Console/PC
We're going to talk about the nature of difficulty levels and difficulty scaling, and how that should apply to hardcore games like Dark Souls.



Stanislav Costiuc's Comments

Comment In: [Blog - 02/25/2018 - 10:12]

Yeah I realized that after ...

Yeah I realized that after the article got published, but hadn 't had the time to change that, apologies for inconvenience. But I do have a little time now. Added images.

Comment In: [Blog - 01/25/2018 - 06:02]

Thanks for the comment. I ...

Thanks for the comment. I would appreciate if you 'd elaborate more as the comment as it is feels you 're just trying to negate for the sake of negating as you don 't provide a single example illustrating any of your points . r n r nBut let me ...

Comment In: [Blog - 01/25/2018 - 10:36]

Thank you Ramin for your ...

Thank you Ramin for your insightful posts I always make sure to read them whenever I see you release a new one : I may not agree with you all the time, but one can 't deny your expertise and experience, and on a personal level I hope that one ...

Comment In: [News - 06/30/2017 - 02:00]

Well, there 's this bit ...

Well, there 's this bit in the article: Not all code was missing, as Blizzard has been issuing patches to the original game 's code base for nearly 20 years. , so the headline is a bit misleading I suppose.

Comment In: [Blog - 06/02/2017 - 09:41]

And I hate passive-aggressive comments, ...

And I hate passive-aggressive comments, but I guess that 's the world we live in :p r n r nSeriously, I do appreciate feedback and criticism that 's properly constructed. And even though I don 't agree with your tone to be honest, you do have a point about tagging ...

Comment In: [Blog - 04/11/2017 - 10:32]

Thanks for the comment. Yeah, ...

Thanks for the comment. Yeah, I really want this concept to work out because I think that it can add some awesome atmosphere to the game and the foundation behind the concepts makes sense plus I really like the multiplayer gameplay and it 's always nice to have something engaging ...