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August 22, 2019
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Stanislav Costiuc's Expert Blogs

Posted by Stanislav Costiuc on Mon, 25 Mar 2019 09:08:00 EDT in Design, Console/PC
To feel physics-based, swinging in a Spider-Man game doesn't actually need to fully follow the laws of physics. So let's take a look at those that it doesn't.


Posted by Stanislav Costiuc on Mon, 18 Feb 2019 01:59:00 EST in Design, Console/PC
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.


Posted by Stanislav Costiuc on Tue, 12 Feb 2019 12:55:00 EST in Design, Console/PC, Smartphone/Tablet
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.


Posted by Stanislav Costiuc on Wed, 23 Jan 2019 09:49:00 EST in Design, Social/Online, Smartphone/Tablet
Pokemon Go tried to take over the world by storm, but it didn't quite make it. Let's take a look at why.


Posted by Stanislav Costiuc on Wed, 16 Jan 2019 09:03:00 EST in Design, Indie, Smartphone/Tablet
Let's take a look at what makes Threes! such a good little puzzle game.


Posted by Stanislav Costiuc on Mon, 19 Nov 2018 12:17:00 EST in Design, Serious
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use interactivity to create strong emotional bonds with the players.


Posted by Stanislav Costiuc on Mon, 29 Oct 2018 10:38:00 EDT in Design, Console/PC
Let's dissect the swinging, combat and content of Marvel's Spider-Man.


Posted by Stanislav Costiuc on Mon, 22 Oct 2018 09:38:00 EDT in Design, Console/PC
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.


Posted by Stanislav Costiuc on Fri, 28 Sep 2018 04:01:00 EDT in Design, Console/PC
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.


Posted by Stanislav Costiuc on Sun, 25 Feb 2018 10:12:00 EST in Design, Console/PC
Let's talk about Evil Islands' crafting system and what makes it really unique.


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