Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!

Posted by Chelsea Blasko on 05/03/21 10:32:00 am in Serious
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people

Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

Posted by Tommy Thompson on 04/29/21 04:10:00 am in Design, Programming, Console/PC
Ensuring players can follow the action is critical to turn-based strategy, and in Gears Tactics, AI helps make that happen.

Posted by Simon Carless on 04/28/21 03:09:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.





Posted by Tim Repa Davies on 05/05/21 10:41:00 am in Business/Marketing, Indie
Part 1 in a series looking at video game publishing agreements and what developers should look to change if possible to protect their game and their business.

Posted by Pascal Debroek on 05/05/21 10:36:00 am in Business/Marketing
User Acquisition faces a more challenging time post-IDFA. Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed Community and Retention Strategies.

Posted by Caleb Compton on 05/04/21 09:51:00 am in Design, Art, Console/PC
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.

Posted by Nico Saraintaris on 05/03/21 10:43:00 am in Business/Marketing, Production, Indie
What are pixel-pulps? And what are we even making at LCB Games Studio?!

Posted by Berke Erem on 05/03/21 10:42:00 am in Business/Marketing, Production, Art, Console/PC, Indie
Fobula Games’ founder Berke Erem, after using and teaching 3D content creation tools for 15+ years evaluates Maya and Blender for indie studios. This article is meant for indie studio founders and 3D artists.

Posted by Tom Safarov on 05/03/21 10:32:00 am in Business/Marketing, Production, Serious, Indie
One man can never be equally good in everything – as a leader, at some point, you have to bring in new competencies and trust them to deliver the result. Will you?