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Steve Bailey's Blog


I'm not a game developer, but I do like talking about games with other people. That's been the most rewarding definition of an 'industry', in my experience: a great big confluence of conversations.

I was a mathematician for six years, then a games journalist for six years, and I've spent the past six being a games analyst at Screen Digest, then IHS, and now IHS Markit. My writings on Gamasutra are not necessarily the opinions of my employer.



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This is the main portal for my work at IHS Markit.



Member Blogs

If I hadn't left games journalism back in 2008, would I have struggled to maintain my mental health, in the face of such aggressive exposure that the games industry is now subject to?

Posted by Steve Bailey on Thu, 01 Jun 2017 10:36:00 EDT in Console/PC
"My parents knew nothing about video games, and still don't. But their acceptance of my obsessions is a lesson that's become more and more important to me, as I age."

Posted by Steve Bailey on Fri, 17 Feb 2017 10:19:00 EST in Business/Marketing, Production, Console/PC, Indie
Perceived value can be one of the most fractious topics in video games. So I've used my own Xbox One collection to take at closer look at how much actual value I wring out of the games that I buy.

In recent years, I've often heard mention that couch co-op is seeing a resurgence. From where I was sitting, it never went away in the first place.

Posted by Steve Bailey on Tue, 06 Sep 2016 09:53:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet, VR
2016 saw my fifth visit to Gamescom in as many years. A little later than intended, I bring you an overview of some of the key topics of conversation that occurred during my time spent in the business area.

Posted by Steve Bailey on Fri, 02 Sep 2016 10:10:00 EDT in Business/Marketing, Production, Console/PC
If youve not heard the term impostor syndrome, youve probably experienced it at some point in your life. If you read Gamasutra regularly, then you may have seen a number of articles on the topic earlier this year. Here's my belated contibution!

Steve Bailey's Comments

Comment In: [News - 01/24/2017 - 09:18]

The more I think about ...

The more I think about this idea, the more I love it. As well as the baseline improvement in accessibility, it also introduces a whole new category of co-op possibilities, within, say, families. You could even the playing field between kids of widely differing skill levels, or turn any single-player ...

Comment In: [News - 01/10/2017 - 04:01]

Thanks for the article : ...

Thanks for the article : My life is certainly littered with examples of bad or certainly generic tutorials, that fail to put a game in a great starting light. Oh look, I 'm escaping through rubble Duck this piece of lumber, jump that piece - hey, I must be in ...

Comment In: [Blog - 09/19/2016 - 10:10]

Thanks Marc I 'm not ...

Thanks Marc I 'm not a parent myself, but a lot of my friends have kids in the 5-10 yrs age range, wherein they 're old enough to start playing games in guided fashion and get pretty damned good at it, extremely quickly, it seems . Local multiplayer isn 't ...

Comment In: [Blog - 05/23/2016 - 02:05]

This is a big topic ...

This is a big topic to me, that I 'd like to have more time to write about, but you 've hit the crux of it in this article. r n r nAchievements went on to make me phobic of Achievements. I fell in love with them during the first ...

Comment In: [News - 05/16/2016 - 05:11]

Yep, thanks for the postmortem ...

Yep, thanks for the postmortem As a long-standing fan, I was initially underwhelmed with PS4 R C, probably because I assumed that the cheaper price meant it would be a slimmed down adventure, a la Into The Nexus. But, nope, it blossomed really well, and the final result is that ...

Comment In: [Blog - 04/29/2016 - 03:16]

Kinda the same here, at ...

Kinda the same here, at the time I was a freelance journo for the specialist gaming press - I 'd definitely concede that this was one of the more cynical circles to exist within But, the dominant conversations among peers, game pubs devs, and the various forums/sites frequented during the ...