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Steve Ince's Blog   Expert Blogs

 

Steve Ince is writer, game designer, consultant and speaker with 22 years of game development experience.  Following 11 years with Revolution Software, he turned freelance in 2004 and has since worked with various developers and publishers in the US and across Europe, including Wizarbox, EA, CDProjekt Red, G5 and Floodlight games.

Steve gained a nomination for Excellence in Writing at the Game Developers Choice Awards for Broken Sword: The Sleeping Dragon and received a second nomination from the Writers’ Guild of Great Britain for the game, So Blonde.

Steve’s book, Writing for Video Games, was published by A&C Black and has sold across the world.

Regularly invited to speak at conferences around the world, Steve enjoys sharing his knowledge and experience.

 

Website:                http://www.steve-ince.co.uk/

Twitter:                 https://twitter.com/Steve_Ince

 

Expert Blogs

Posted by Steve Ince on Tue, 30 Jun 2015 01:28:00 EDT in Design, Console/PC, Smartphone/Tablet
Her Storys excellent approach to narrative gives a new take on the players role in revealing the story. Here, Steve Ince looks at these ideas and the question of whose story it actually is.



Steve Ince's Comments

Comment In: [News - 09/28/2015 - 12:03]

Excellent point Ramin. But what ...

Excellent point Ramin. But what if the people making the tech don 't really understand this stuff r n r nOne thing I noticed in the few times I 've donned a headset is a forced peripheral vision. The screens inside the headset give a smaller angle of view than ...

Comment In: [Blog - 09/17/2015 - 02:04]

You don 't necessarily need ...

You don 't necessarily need to go all the way to a screenplay. Working out a detailed plot outline gives you your characters, goals, etc. The dialogue that takes up most of the screenplay unless you 're going for a silent film/game is superficial at this point unless you need ...

Comment In: [Blog - 08/12/2015 - 06:38]

Although I think this is ...

Although I think this is a good piece in terms of how you approach your own games, there is an implied idea behind it that all games should approach narrative in the same way and we all know the real strength of games is that they have much greater variety ...

Comment In: [Blog - 07/22/2015 - 01:45]

Very interesting article. Thanks. ...

Very interesting article. Thanks.

Comment In: [News - 07/01/2015 - 04:02]

I love what Sam Barlow ...

I love what Sam Barlow has done with this game. Not only because it 's an enjoyable experience with all the frustrations that must come from a real investigation , but that it also made me think about story in games in a new way. More please

Comment In: [Blog - 06/30/2015 - 01:28]

Because you 're trying to ...

Because you 're trying to prove that my interpretation of the story makes it mine