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Steven Bender's Blog   Expert Blogs


Experienced Animation and Cinematic Director. After graduating from the Ringling School of Art, Steve worked as a 2D Animator and Effects Animator and then helped to realize the Arthur characters in 3D for ImageBuilder. As an Animator on the Unseen (XBOX), Steve had gained valuable insight into the development and production of high-end video games which he has used on projects for Monolith and Crytek- the later which he's been Directing Animation and Cinematics for Crysis, Crysis:Warhead and Crysis 2, pioneering the use of Real-Time Pre-Vis through the CryEngine for previewing the results of performances in 3D environments. 

For Crysis 3, Steve directed the Animation and Cinematics (continuing to push the development of Real-Time Pre-Vis in CryEngine) and also contributed heavily to the story. He also developed a unique way to Pre-Vis the expected behaviors of AI enemies which helped to clarify the expected design and visual results for the AI team. He has been instrumental in improving the CryEngine's Animation and Cinematic tools and pipelines since the early days of Crysis, and continues to be a driving force in this area. 

Steve has also contributed as a freelance artist on a number of 3D TV show pilots and videogames. Looking to the future, Steve is continuing to bring a high level of energy and creativity and an aptitude for production development to create memorable games.


Expert Blogs

Posted by Steven Bender on Mon, 03 Feb 2014 06:07:00 EST in Design, Art, Console/PC, Social/Online, Smartphone/Tablet
Unlike a movie, which is a ~2 hour affair that plays out the same every time, story in interactive media can be a much larger, more complicated beast. This post explores the development of a story through game examples.

Posted by Steven Bender on Mon, 27 Jan 2014 11:38:00 EST in Design, Art, Console/PC, Serious
In Part One of this series, we take a look at how Voice impacts a first person cinematic and things to keep in mind when designing, writing and directing first person cinematics.

Steven Bender's Comments

Comment In: [Blog - 01/27/2014 - 11:38]

Very true, and it is ...

Very true, and it is a constant debate with developers and publishers when the developer wants to make First Person Cut-scenes . That was the point of the final part of the blog- to offer an alternative idea- it might not be the right one, but knowing it 's not ...