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October 28, 2021
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Stuart Burfield's Blog

 

I'm a games developer based in Adelaide. 

I have released released my first commercial PC game for Steam, Puzzledorf, which you can see here.

I maintain a blog sharing game design articles, tutorials, useful resources and updates about my projects.

Thanks for visiting.

 

Member Blogs

Posted by Stuart Burfield on Tue, 26 Oct 2021 10:44:00 EDT in Design, Console/PC, Indie
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.


Posted by Stuart Burfield on Thu, 14 Oct 2021 08:04:00 EDT in Design, Console/PC, Indie
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.


Posted by Stuart Burfield on Sat, 25 Sep 2021 11:55:00 EDT in Design, Console/PC, Indie
This article talks about the difficulty level of Puzzledorf, how it changes over time, and how I tried to use that both to engage and retain players to help them finish the game.


Posted by Stuart Burfield on Mon, 20 Sep 2021 12:15:00 EDT in Design, Console/PC, Indie
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.