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September 18, 2021
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Sukhraj Johal's Blog


A Game & Level designer that loves building worlds that foster player exploration and curiosity! 




Member Blogs

Posted by Sukhraj Johal on Fri, 20 Nov 2020 10:34:00 EST in Design, Art, Console/PC
Ghost of Tsushima's side quests have delivered some of the most memorable gaming experiences in recent memory. This article explores how the quests are structured and what designers can learn from them!

Posted by Sukhraj Johal on Wed, 08 Jan 2020 10:49:00 EST in Design, Art, Smartphone/Tablet
What made the first mission of God of War (2018) so memorable? This article examines my journey to uncover the level design techniques and design decisions used to construct the iconic introduction to the game.

Posted by Sukhraj Johal on Mon, 09 Dec 2019 11:22:00 EST in Design, Art
How can designers leverage the environment in their games to share accessible narratives to players? This article examines how The Last of Us, God of War (2018), and Inside create compelling narratives through environmental design.