Tabea Iseli's Blog
Former game designer and programmer at swiss indie Blindflug Studios. Lead Designer of Cloud Chasers and currently working on own indie project.
I write a blog on my website stardust.ch to share my gamedev experiences with students and people trying to get into the industry, as well as to improve my quite limited english vocabulary.
You can find me on Twitter and LinkedIn.
Creating a meaningful game can be quite challenging, especially when it comes to how to embed a message. For my upcoming game, I decided to use fairy tales as a tool for that. The post talks about that choice and fairy tales as the mystic medium they are.
Creating a game is a time consuming undertaking, so you should be able to identify with the games message. The blog outlines why I want my next game to be about women in tech.
When I was writing my post about MVC I realized that I used a lot of nonbasic stuff that might be kind of confusing if you are new to programming. So here a very short beginners guide to generic classes in Unity and when they might be useful to you.
Presenting your game at a convention or conference always is a big challenge, especially if your game is in an early development stage. I collected some thoughts onit, collecting the most important things I learned in the past few years.
For some time I was working on an MVC system for Unity, trying to bring some structure in the coding workflow of my projects. As it really helped me, here's a write-down on working with MVC in Unity.
Tabea Iseli's Comments
[Blog - 10/05/2017 - 09:33]
Hey Eric r n r ...
Hey Eric r n r nThank you so much for your detailed reply. Don 't worry, I don 't need to convince myself that I am good at what I do, nor that the project I 'm working on is justified. r nThe aim of this blog post was to ...