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Taekwan Kim's Blog   Expert Blogs


Indie Speed Run 2012


Expert Blogs

Posted by Taekwan Kim on Fri, 16 Jun 2017 09:41:00 EDT in Design
The myth of player agency is actively detrimental to game design.

Posted by Taekwan Kim on Fri, 17 Feb 2017 10:24:00 EST in Design
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures

Posted by Taekwan Kim on Fri, 27 Jan 2017 10:45:00 EST in Design
A critical examination of Kuba Stokalski's "conflict of motivations" provides an alternative viewpoint on crafting meaningful gameplay.

Posted by Taekwan Kim on Wed, 04 May 2016 01:40:00 EDT in Design
Consequence in games doesn't always have to be about permanent failures.

Posted by Taekwan Kim on Thu, 13 Aug 2015 03:22:00 EDT
Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place

Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games

Taekwan Kim's Comments

Comment In: [Blog - 08/02/2019 - 11:08]

To agree with your points ...

To agree with your points and take them even further, I would like to ask: are game mechanics really unique in generating and utilizing moreish-ness Books have page turners, TV has cliffhangers, music has hooks and earworms, podcasts have their serials, and even food products have sugar and fat. Are ...

Comment In: [Blog - 12/13/2018 - 11:24]

Discovery is powerful, but I ...

Discovery is powerful, but I wonder if using hidden rules / prngs with extraordinary outcomes is really a productive way to engender that experience. If the pseudo part of the prng device is simply a reliably reproducible input schedule or player state, it is no longer random , and once ...

Comment In: [Blog - 10/25/2018 - 10:18]

I empathize with a lot ...

I empathize with a lot of this, having had many of the same psychological experiences mentioned above. My own interpretation of the conflict you describe was that, as I 've gotten older, I have become a lot more actively conscious of the effects of variable ratio schedule on my thought ...

Comment In: [Blog - 06/16/2017 - 09:41]

Ah, I would just point ...

Ah, I would just point out that a debate actually exists as to whether or not The Walking Dead games are games.

Comment In: [Blog - 05/05/2017 - 09:32]

Not to get too off ...

Not to get too off topic from Mr. Grip s article, but I would point out that Dr. Bogost s article takes as established at least, if my understanding of his position is accurate that there is a substantive difference between a given narrative which the player consumes, and player ...

Comment In: [Blog - 04/12/2017 - 10:00]

I think this article misconstrues ...

I think this article misconstrues or misapplies the concept of games literacy a bit. Games literacy is about the ability to understand what a game is doing or saying, the range of actions players can pursue within it, and extrapolating from these the intentions and motivations of both. While of ...