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October 17, 2019
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Taekwan Kim's Expert Blogs

Posted by Taekwan Kim on Fri, 16 Jun 2017 09:41:00 EDT in Design
The myth of player agency is actively detrimental to game design.


Posted by Taekwan Kim on Fri, 17 Feb 2017 10:24:00 EST in Design
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures


Posted by Taekwan Kim on Fri, 27 Jan 2017 10:45:00 EST in Design
A critical examination of Kuba Stokalski's "conflict of motivations" provides an alternative viewpoint on crafting meaningful gameplay.


Posted by Taekwan Kim on Wed, 04 May 2016 01:40:00 EDT in Design
Consequence in games doesn't always have to be about permanent failures.


Posted by Taekwan Kim on Thu, 13 Aug 2015 03:22:00 EDT in
Games aren't necessarily more compulsive than any other activity of human consumption--the difficulty is sorting out what motivates players in the first place


Posted by Taekwan Kim on Mon, 27 Jul 2015 03:18:00 EDT in Design
A direct response to Warren Spector's post on Telltale and their games


Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, ludic relativity, and reality


Posted by Taekwan Kim on Wed, 18 Sep 2013 10:38:00 EDT in Design
On the gameplay value of the AH from the perspective of a Hardcore mode player


Posted by Taekwan Kim on Mon, 22 Jul 2013 11:00:00 EDT in Design
Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy?


Posted by Taekwan Kim on Fri, 28 Jun 2013 01:25:00 EDT in Design
Why actually do stories and systems have to be mutually exclusive?


[More Taekwan Kim Blogs]