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October 21, 2017
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Taekwan Kim's Expert Blogs

Posted by Taekwan Kim on Mon, 28 Apr 2014 01:07:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
On legitimacy, “ludic relativity”, and reality


Posted by Taekwan Kim on Wed, 18 Sep 2013 10:38:00 EDT in Design
On the gameplay value of the AH from the perspective of a Hardcore mode player


Posted by Taekwan Kim on Mon, 22 Jul 2013 11:00:00 EDT in Design
Why does a smart take on the cottage industrialization/mass production of celebrity insist on idiocy?


Posted by Taekwan Kim on Fri, 28 Jun 2013 01:25:00 EDT in Design
Why actually do stories and systems have to be mutually exclusive?


Posted by Taekwan Kim on Fri, 12 Apr 2013 09:13:00 EDT in Design
On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash


Posted by Taekwan Kim on Wed, 06 Feb 2013 07:22:00 EST in Design
On the virtues, and difficulties, of approaching rule design to tell stories with mechanics


Posted by Taekwan Kim on Fri, 25 Jan 2013 12:35:00 EST in Design
A rambling entry, and semi- response to Jonathan Jones’s “Sorry MoMA”


Posted by Taekwan Kim on Wed, 19 Dec 2012 09:05:00 EST in
Violence in games is a red herring.


Posted by Taekwan Kim on Fri, 23 Nov 2012 07:54:00 EST in
A response to “Hey Baby, Do You Dyad?”


Posted by Taekwan Kim on Sat, 27 Oct 2012 12:02:00 EDT in
Let's give respect where it's due.


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