Tanya X. Short's Expert Blogs
There are so many ways to throw away feedback you don't want to hear -- but these are the best.
A director of an up-and-coming studio shares development strategies and the philosophy behind it, with proven success in funding, Kickstarter, and game releases to prove it.
A veteran game designer reveals common mistakes and misunderstandings in the profession, and ways to try and improve the craft.
A women-in-games program runner shares tips and their systems engineering philosophy towards culture at large.
Two indie CEOs compare anxieties, strategies, and solutions to similar business development problems. They debate: What is the best way to keep your studio alive and relevant in today's market? Shoot for the stars or prune your scope?
One indie studio shares their strategies and findings from their first Kickstarter, which earned $179,000, nearly 400% of their goal.
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.
Most developers encounter feelings of fraudulence eventually. Why does it matter and how do we fix it?
A reflection on the many relationships she's had and witnessed between designers and games, and the implications for their project managers.
There's a lot of pressure in walking the line between art and business, and it comes into focus during conferences. One paycheck-aware indie speaks openly about her experiences, mistakes, and learnings from GDC 2014.
[Previous] | [Next]