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September 19, 2018
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Tanya X. Short's Comments

Comment In: [Blog - 12/14/2015 - 01:54]

Thanks so much Definitely jamming ...

Thanks so much Definitely jamming with this soon. You could probably charge like 2 on the asset store for it...

Comment In: [Blog - 11/10/2015 - 02:42]

I added a couple of ...

I added a couple of paragraphs at the end to clarify, as I doubt you were the only reader confused about the takeaway. Here 's the snippet: r n r n Seriously though, it 's very easy to get defensive about your game when it 's raw and rough. You ...

Comment In: [Blog - 11/09/2015 - 02:56]

I think these rules are ...

I think these rules are all true, and apply to every kind of design. Thanks for the reminder.

Comment In: [News - 11/05/2015 - 04:03]

Thanks Maybe I didn 't ...

Thanks Maybe I didn 't make it clear, but I consider pitch to be recognizing what is potentially valuable about this game and pursuing that ... which is part of the game and how you make it... and the part that makes some people feel wrongly, in my opinion that ...

Comment In: [Blog - 10/21/2015 - 02:08]

I agree with almost everything ...

I agree with almost everything you 've written here, and congratulations on your release r n r nHowever, I think it 's genuinely harmful to believe that you have to work 12-hour days, never mind perpetuate the myth. I know there 's a lot of pressure to do so external ...

Comment In: [Blog - 10/15/2015 - 02:21]

Great article, Mike. I can ...

Great article, Mike. I can 't wait to hear the procjam talks this year I 'll be encouraging my team to jam on a tool. : r n r nAs an aside, I heard but don 't have time right now to verify that the Desert Golfing maps were in ...

Comment In: [News - 09/21/2015 - 04:06]

Not at all We 're ...

Not at all We 're definitely lean, but we try not to be mean :D

Comment In: [Blog - 09/17/2015 - 02:04]

Many of the finest games ...

Many of the finest games writers I 've worked with started in theater. There are even more similarities between theater and games than with film more of a history of interactivity, of audience choosing the focus, etc . r n r nGood luck with your new approach to concepting. I ...

Comment In: [Blog - 09/08/2015 - 01:36]

Most of the high-profile indie ...

Most of the high-profile indie games are 15... look at the price-point for the games that win the IGF, make popular new releases, etc. Not far from and often exactly at 20. r n r nJust today, top indie releases: Lovers in a Dangerous Spacetime r n r nOr do ...

Comment In: [Blog - 09/08/2015 - 01:23]

Really honest and open post-mortem. ...

Really honest and open post-mortem. Making a game people want to buy is.... a magical weird thing indeed, and I wish more people were honest with themselves about that. It was really brave and wonderful of you to write this. Thank you. r n r nBest of luck with your ...

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