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November 22, 2017
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Theo Nogueira's Blog

 

Bio

Theo Nogueira is a Brazilian composer and sound designer, for film, games and TV. He started studying music at the age of seven and after ten years performing, he went to Rio de Janeiro Federal University to study Orchestral Conducting. Two years and a half later, he transferred to San Francisco, California. Theo received his Bachelor of Fine Arts Cum Laude in Music and Sound for Visual Media from the Academy of Art University in 2016. His credits include the award winning animation “Scaredy Bat”, the Cannes and Tribeca Short-selected “Curpigeon” and the Canadian production feature film “Chokeslam.” In 2017, Theo released his first Single Album “Railroad,” which can be found on iTunesGoogle PlayAmazon and streamed through Spotify. On video games, Theo has worked on “Realm Defense” by Babeltime, composed the main theme song for “The Initial” alongside anime singer Raj Ramayya and most recently, composed for “Deadwood Mansion” by the Hong Kong company, Glostation. You can find more about Theo at www.theonogueira.com, through his SoundcloudOrfium and Facebook.

 

Artist Statement

As Shakespeare once said, "If music be the food of love, play on," I believe that music and sounds for visual media, such as film, TV series and video-games, are the food of all emotions, the power that moves the mechanisms of the human soul to connect to characters and stories. Thus, I do my best to achieve such level; complement an already beautiful piece of visuals into something that cannot be measured by words. 

 

Member Blogs

Posted by Theo Nogueira on Tue, 14 Nov 2017 11:42:00 EST in Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
After writing my last blog on my transition to Adaptive Music and how I fell in Love with Elias Studio, I decided to go a bit deeper.


Posted by Theo Nogueira on Tue, 14 Nov 2017 11:12:00 EST in Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
At the Game Developers Conference (GDC) in San Francisco, I was introduced to the adaptive music tool for game composers, Elias. They showed me the newly introduced MIDI capabilities, and I began to think about how it compared to other middleware.