Thomas Bidaux's Blog
Thomas Bidaux started his professional career in online games more than ten years ago at France Telecom, within the GOA team. His department grew from a one-man team in charge of the first French MMORPG La 4ème Prophétie, to the European organisation in charge of the most successful MMORPG on the market at the time, Dark Age of Camelot.Â
In 2004, Thomas left France Telecom and Paris to set up the European subsidiary of the online game giant NCsoft in the UK. As Director of Development, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes. As a participant in NCsoft's Global Portfolio Steering Committee, he led the company's efforts to expand its game portfolio with European-based development through various third party deals and the creation of a Brighton-based studio. He also headed the European team evaluating the group's global projects.
In April 2008, he left NCsoft to found the consulting agency that would later become ICO Partners where he currently runs the consulting activities on online games and market intelligence on the European market.
Expert Blogs
Posted by
Thomas Bidaux
on Wed, 15 Jan 2020 10:23:00 EST
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The annual review of the performance of games projects on Kickstarter in the past 12 months.
Posted by
Thomas Bidaux
on Tue, 16 Jul 2019 10:43:00 EDT
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State of board games on Kickstarter in the first half of 2019
Posted by
Thomas Bidaux
on Mon, 15 Jul 2019 10:40:00 EDT
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What is the state of Kickstarter for video games in the first half of 2019?
Posted by
Thomas Bidaux
on Mon, 17 Jun 2019 10:32:00 EDT
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Yearly look at the media coverage e3, the 2019 edition.
Posted by
Thomas Bidaux
on Tue, 15 Jan 2019 10:26:00 EST
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A look at 2018 numbers for crowdfunding and video games.
Posted by
Thomas Bidaux
on Fri, 07 Sep 2018 11:17:00 EDT
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A look into the media coverage of the latest gamescom.
Thomas Bidaux's Comments
Comment In:
[News - 05/21/2019 - 04:53]
If anyone is interested, the ...
If anyone is interested, the newsletter mentioned by Nick at the beginning is managed by me, and the registration is there: r n r nhttp://icopartners.com/steam-newsletter/ r n r n
Comment In:
[Blog - 02/07/2018 - 09:47]
I love the write-up, thanks ...
I love the write-up, thanks a lot for sharing. r n r nWhile I like the principle of Thunderclap, the way it operates is annoying. I am usually advising studios to also look into nouncy. It has it own flaws, but also gives you a lot more control, and avoid ...
Comment In:
[Blog - 02/01/2018 - 10:11]
I couild have expended by ...
I couild have expended by what I meant. r n r nYou are 100 correct on the fact you need an existing community and bring it to have a shot at crowdfunding. However, the fact that a campaign builds towards a goal, on a limited period of time, makes it ...
Comment In:
[Blog - 12/28/2017 - 11:34]
Comment In:
[News - 01/19/2017 - 03:10]
What the money is for ...
What the money is for is obvious and the answer is in the second part of your question - Fig has made no money yet - they seriously need investment to keep going. They probably burn 2m a year So that gives them a bit of a buffer and some ...
Comment In:
[Blog - 09/28/2016 - 11:15]