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Thomas Glare's Blog

 

I'm a UK based game developer and enthusiast, a member of the generation that lived their entire life in a world, where videogames were already a prominent part of our culture. Currently living in Edinburg, I've graduated the University of Essex for creative writing and seek to put my skills to good use in narrative design. 

I've previously worked at EA Bright Light and after its closure, I've been an intern at Ninja Theory for a short time. Currently, I'm self-employed, working on an independent game.

I dedicate a significant amount of time to studying game design and game development, both through professional courses and personal observation of the industry. In this blog, I seek to formulate and share the results of my studies, in order to refine the art of game design bot for me and for you. 

 

Member Blogs

Posted by Thomas Glare on Tue, 03 Apr 2018 09:48:00 EDT in Serious, Social/Online
Video games have long overcome the idea of being a childish media and now carry within them an ability to impact serious real-life There are several different ways it can be done, so let's take a look at them.


Posted by Thomas Glare on Tue, 26 Dec 2017 10:23:00 EST in Design
Visuals in art are a cultural thing. However, in the video gaming industry, they have made waves in the art of storytelling among players without text.


Posted by Thomas Glare on Sun, 10 Dec 2017 06:41:00 EST in Design, Console/PC, Indie
Game development might seem like a large and intimidating endeavor because it is. However in this day and age there exist tools means for curious beginners to try their hand at their own passion project. This article is from my own personal experience.