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September 26, 2017
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Thomas Henshell's Member Blogs

Posted by Thomas Henshell on Thu, 11 Sep 2014 07:48:00 EDT in Design, Console/PC, Indie
Making games could kill your enjoyment of *playing* games. Beware!


Posted by Thomas Henshell on Thu, 04 Sep 2014 05:25:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Building a top-notch team and returning to civilization


Posted by Thomas Henshell on Thu, 28 Aug 2014 06:12:00 EDT in Design, Programming, Production, Console/PC, Indie
Getting back into the game dev groove while life happens


Posted by Thomas Henshell on Thu, 21 Aug 2014 03:37:00 EDT in Business/Marketing, Design, Console/PC, Indie
A daring indie developer embarks on a quest to rescue True Choice from the jaws of Avoidable Cost


Posted by Thomas Henshell on Thu, 14 Aug 2014 04:28:00 EDT in Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet
This week, the plan is to dive into the genesis of Archmage Rises


After spending 3 years releasing 2 titles to almost every mobile platform under the sun, this post explains why I am walking away from mobile to make hardcore games for PC.


[Previous Thomas Henshell Blogs]