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Thomas Pagani's Blog

 

Being a filmmaker involves everything, drawing pictures, directing, so it's not only directing people.

- Tsukamoto Shinya

Since I started developing my first games, I've been following this precise concept: game-making involves everything, just as filmmaking does. Working on narrative games, I learned that writing them is like creating movies that could go deeper into the narrative, with more than one possible, linear story:

Who are those characters? How do they move or talk? What choices do they have in their daily life?

Game-making became for me a way to understand all this and led me to a deeper interest in Narrative Design and to various occasions that gave me the possibility to found Team SolEtude, a small studio now focused on the development of two visual novels: Beyond your window and Reverie.

 

Member Blogs

Posted by Thomas Pagani on Mon, 19 Oct 2020 10:25:00 EDT in Audio, Design, Production, Art
An article about how various influences and references helped shaping the layered narrative of Team SolEtude's last release, Asobi.


Posted by Thomas Pagani on Wed, 09 Sep 2020 10:59:00 EDT in Design, Indie
During the development of Beyond Your Window, Team SolEtude's first release, we realized we wanted to share our approach to the game's branch narrative and how the influence of director Krzysztof Kieslowski led us to create meaningful choices.