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Thomas Reisenegger's Blog

 

I'm the founder and CEO of the Brighton based indie games promo and publishing company Future Friends Games.

I like cool games

 

Member Blogs

Posted by Thomas Reisenegger on Fri, 05 Mar 2021 10:14:00 EST in Business/Marketing, Indie
TikTok guide for indie game devs // Top 10 hands-on tips to make the tok tik, including examples of great accounts to follow


Posted by Thomas Reisenegger on Thu, 08 Aug 2019 10:18:00 EDT in Business/Marketing, Indie
A list of the best online tools to promote your ubdue game (PR, marketing, community etc.). Most of them are for free. Based on experience of running the indie PR & marketing agency Future Friends Games for 2 years.


Posted by Thomas Reisenegger on Thu, 02 Feb 2017 10:59:00 EST in Business/Marketing, Indie
An overview with tips and tools on how to make animated gifs for your game.


Posted by Thomas Reisenegger on Thu, 24 Nov 2016 10:02:00 EST in Business/Marketing, Console/PC, Indie
To celebrate this week’s launch of Episode 2, we want to share some episodic-specific PR lessons we learned from supporting developer Mipumi Games in launching Episode 1 of the game.


Posted by Thomas Reisenegger on Mon, 18 Apr 2016 11:35:00 EDT in Business/Marketing, Console/PC, Indie
To try answer the question, we analysed general data from this year’s jokes four very different examples in greater detail. This post should hopefully help you decide whether participating in next years April’s fool’s fun is worth your PR resources.


Posted by Thomas Reisenegger on Mon, 22 Dec 2014 01:54:00 EST in Business/Marketing, Console/PC
The PlayStation Experience produced an impressive amount of announcements and earned praise in the gaming media. But how did the numbers for the event add up? ICO Partners uses its in-house developed media tracking tools to look into the numbers.



Thomas Reisenegger's Comments

Comment In: [Blog - 02/02/2017 - 10:59]

Hi David, thanks for reading ...

Hi David, thanks for reading and the comment I experimented a bit and looked for info on this. Looks like the file size limit for mobile is now 5MB and 15MB for desktop. Will update the text to reflect this.