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October 21, 2020
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Thomas Viktil's Blog

 

Game developer at Apt Games. 20 years of professional experience. Been programming since I was 10 years old. Today I make games for a living -yay!

 

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Posted by Thomas Viktil on Fri, 14 Feb 2020 10:32:00 EST in Programming, Indie
By using code generation, you can fully automate the generation of a complete localization system.



Thomas Viktil's Comments

Comment In: [Blog - 02/14/2020 - 10:32]

Hi I didn t notice ...

Hi I didn t notice you had left a comment. Sorry for the late reply. r n r nThe requirements for this project were very simple, so I could go for a simple solution. For localizing assets, I would use something like Unity s Addressables, or maybe dotnet s Satellite ...

Comment In: [Blog - 09/04/2015 - 01:13]

Nice tips You could save ...

Nice tips You could save yourself the boolean by rewriting OnInspectorGUI to: r n r npublic override void OnInspectorGUI r n ExampleMonobehaviour editedMonobehaviour ExampleMonobehaviour target r n r n if cachedEditor null r n cachedEditor r n Editor.CreateEditor editedMonobehaviour.exampleScriptableObject r n r n r n base.OnInspectorGUI r n cachedEditor.DrawDefaultInspector r ...