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Thomas Westin's Blog

Teach game development and conducts research about game accessibility at Stockholm university, Sweden

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Posted by Thomas Westin on Wed, 17 Nov 2010 05:08:00 EST in Audio
Post mortem of Terraformers - a 3D game for both blind and sighted, which received the Innovation in Audio Award at the Independent Games Festival way back in 2003. Read it to learn what to consider when making a 3D game accessible for blind.

Thomas Westin's Comments

Comment In: [Feature - 12/23/2010 - 04:50]

Great article, it is really ...

Great article, it is really nice to see accessibility becoming mainstream. When I first started exploring accessibility in games around 1999 there were very little available except for small games made specifically for disabled, or by disabled themselves . While indie devs innovated many of the solutions, Valve has really ...

Comment In: [Feature - 04/08/2010 - 04:10]

I do think there is ...

I do think there is a need of ethics in game design but I think it is not confined to online games, F2P or east/west differences. One example is the Americas Army game which is pretty cynical: use the passion of young people to recruit them for war. And that ...

Comment In: [News - 03/24/2009 - 07:43]

Good summary I think, just ...

Good summary I think, just one thing I'd like to add: with Director 11.5 things are looking very good on the audio side, and when it comes to realtime 3D on the web, there is really still no option unless you require most users to install plugins. Shockwave has 400 ...

Comment In: [News - 02/22/2008 - 05:10]

Brainfingers has a very similar ...

Brainfingers has a very similar product that's been around for years. Also supports EOG and EMG signals, which has proven to work well with games, presented at GDC'07.

Comment In: [Feature - 02/13/2008 - 05:30]

Great article I agree, we ...

Great article I agree, we had the same approach with Terraformers to bridge the gap between sighted and blind gamers.