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September 27, 2021
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Tim Repa Davies's Blog

 

Tim's Bio

Games and talent lawyer. Tim is a lawyer specializing in advising games companies and games industry talent, from developers and publishers to streamers and other content creators.  He's read more publishing agreements than he would care to remember, but loves helping developers and publishers sort out their contracts and grow their business.

Advisor. Tim works as a legal and commercial advisor to some wonderful indie studios and games companies including Kaizen Game Works (Paradise Killer), Tributary Games, Brave at Night (Yes, Your Grace) and Disobey.  

Mental health advocate. Tim is also a trustee with Safe in our World; a mental health charity that is working to raise awareness of mental health issues, and to provide support to the wider games industry. 

Currently Playing: Hitman III (PS5), Stardew Valley (Switch), Genesis Noir (Steam)

Loves: Cats, ice cream, and Final Fantasy VII

Hates: Bad publishing contracts, and bad people

Fun Fact: Repa means carrot in Hungarian, and turnip in a bunch of other languages!

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Member Blogs

Posted by Tim Repa Davies on Tue, 14 Sep 2021 12:20:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie, VR
Part 6 in a series looking at games publishing contracts, and providing devs with some quick fixes that they can use to improve the agreement with their publisher.


Posted by Tim Repa Davies on Tue, 17 Aug 2021 10:16:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie, VR
The publishing license is an important part of any publishing agreement, but too often publishers include overreaching license terms that do not reflect value to a developer. This post looks at some quick fixes that devs can use to improve their contract.


Posted by Tim Repa Davies on Wed, 11 Aug 2021 09:40:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie, VR
A brief look at publishing licenses contained in publishing contracts, including what they are, what can go wrong, and what devs should look out for.


Posted by Tim Repa Davies on Tue, 22 Jun 2021 09:58:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Previously we looked at how certain clauses might affect when and how a developer gets paid by its publisher. This post looks at potential timing issues that might affect a developer's ability to carry out its obligations under the publishing contract.


The Children's Code is new law in the UK that increases the standards of data protection for children. It will affect game developers and publishers worldwide that collect, process and/or store children's personal data (even if they do so unknowingly).


Posted by Tim Repa Davies on Wed, 12 May 2021 10:06:00 EDT in Business/Marketing, Console/PC, Indie
Part 2 in a series looking at video game publishing agreements and what developers should look to change if possible to protect their game and their business.



Tim Repa Davies's Comments

Comment In: [Blog - 06/22/2021 - 09:58]

Thanks Agustin Part 4 is ...

Thanks Agustin Part 4 is now available to read. Thanks for your patience in my getting that one out. Part 5 will be out next week