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Timothy Ryan's Blog   Expert Blogs


Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. E-mail: [email protected]


Expert Blogs

How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

I found myself experiencing deja vu for a design problem I encountered 20 years ago ...have I not learned from my mistakes?

Whether you are the captain of your own ship or just an officer on the deck, there's a lot you can do as game producer to improve timeliness and quality. Here's a checklist out of the Game Producer's bag of tricks.

It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules become games unto themselves.

Timothy Ryan's Comments

Comment In: [News - 05/29/2019 - 11:11]

Maybe they should open source ...

Maybe they should open source it ... someone else might pick up the torch.

Comment In: [News - 01/10/2019 - 09:57]

We use Photon, too. Thank ...

We use Photon, too. Thank goodness.

Comment In: [Blog - 06/27/2018 - 10:11]

This is because concepts or ...

This is because concepts or ideas are not intellectual property, and cannot be protected by copyright law. r n r nNot true. They are best protected by design patents, but they are IP.

Comment In: [News - 05/11/2018 - 04:08]

You be puttin ' level ...

You be puttin ' level designers out of work. :P Great job.

Comment In: [Blog - 08/29/2017 - 09:20]

I really miss the days ...

I really miss the days of retail pricing and the old Value Proposition ... alas, is it possible to go back with so many publishers still offering F2P/Pay2Win games

Comment In: [Blog - 08/01/2017 - 01:13]

Every company has its own ...

Every company has its own unique problems that breaks best practice and breaks sprints. Improvements can be slow going.