Timothy Ryan's Blog
Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. E-mail: [email protected]
Expert Blogs
Posted by
Timothy Ryan
on Tue, 07 Apr 2020 10:39:00 EDT
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The Evolution of Design in the Video Game Industry as Product Managers join the game teams
Posted by
Timothy Ryan
on Mon, 10 Dec 2018 09:43:00 EST
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How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.
Posted by
Timothy Ryan
on Wed, 30 Aug 2017 09:23:00 EDT
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I found myself experiencing deja vu for a design problem I encountered 20 years ago ...have I not learned from my mistakes?
Posted by
Timothy Ryan
on Tue, 01 Aug 2017 01:13:00 EDT
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Whether you are the captain of your own ship or just an officer on the deck, there's a lot you can do as game producer to improve timeliness and quality. Here's a checklist out of the Game Producer's bag of tricks.
Posted by
Timothy Ryan
on Wed, 12 Jul 2017 10:08:00 EDT
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Everything I wish I knew about video slot games before I started making them
Posted by
Timothy Ryan
on Thu, 23 Mar 2017 06:15:00 EDT
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It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules become games unto themselves.
Timothy Ryan's Comments
Comment In:
[News - 05/29/2019 - 11:11]
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[News - 01/10/2019 - 09:57]
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[Blog - 06/27/2018 - 10:11]
This is because concepts or ...
This is because concepts or ideas are not intellectual property, and cannot be protected by copyright law. r n r nNot true. They are best protected by design patents, but they are IP.
Comment In:
[News - 05/11/2018 - 04:08]
Comment In:
[Blog - 08/29/2017 - 09:20]
I really miss the days ...
I really miss the days of retail pricing and the old Value Proposition ... alas, is it possible to go back with so many publishers still offering F2P/Pay2Win games
Comment In:
[Blog - 08/01/2017 - 01:13]
Every company has its own ...
Every company has its own unique problems that breaks best practice and breaks sprints. Improvements can be slow going.