Timothy Ryan's Blog
Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. E-mail: [email protected]
The Evolution of Design in the Video Game Industry as Product Managers join the game teams
How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.
I found myself experiencing deja vu for a design problem I encountered 20 years ago ...have I not learned from my mistakes?
Whether you are the captain of your own ship or just an officer on the deck, there's a lot you can do as game producer to improve timeliness and quality. Here's a checklist out of the Game Producer's bag of tricks.
Everything I wish I knew about video slot games before I started making them
It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules†become†games unto themselves.
Timothy Ryan's Comments
[News - 05/29/2019 - 11:11]
[News - 01/10/2019 - 09:57]
[Blog - 06/27/2018 - 10:11]
This is because concepts or ...
This is because concepts or ideas are not intellectual property, and cannot be protected by copyright law. r n r nNot true. They are best protected by design patents, but they are IP.
[News - 05/11/2018 - 04:08]
[Blog - 08/29/2017 - 09:20]
I really miss the days ...
I really miss the days of retail pricing and the old Value Proposition ... alas, is it possible to go back with so many publishers still offering F2P/Pay2Win games
[Blog - 08/01/2017 - 01:13]
Every company has its own ...
Every company has its own unique problems that breaks best practice and breaks sprints. Improvements can be slow going.