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December 17, 2018
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Timothy Ryan's Blog   Expert Blogs


Tim Ryan is a veteran video game designer and producer having worked in the industry since the early 90's. He is an irregular contributor to Gamasutra. His articles are in the design and production archives. E-mail: [email protected]


Expert Blogs

How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

Posted by Timothy Ryan on Wed, 30 Aug 2017 09:23:00 EDT in Design, Programming
I found myself experiencing deja vu for a design problem I encountered 20 years ago ...have I not learned from my mistakes?

Posted by Timothy Ryan on Tue, 01 Aug 2017 01:13:00 EDT in Production
Whether you are the captain of your own ship or just an officer on the deck, there's a lot you can do as game producer to improve timeliness and quality. Here's a checklist out of the Game Producer's bag of tricks.

Posted by Timothy Ryan on Wed, 12 Jul 2017 10:08:00 EDT in Design, Production, Social/Online, Smartphone/Tablet
Everything I wish I knew about video slot games before I started making them

Posted by Timothy Ryan on Thu, 23 Mar 2017 06:15:00 EDT in Production
It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules become games unto themselves.

Posted by Timothy Ryan on Wed, 21 Dec 2016 11:37:00 EST in Programming, Production
Old school game designer encounters the world of AB Split Testing

Timothy Ryan's Comments

Comment In: [Blog - 06/27/2018 - 10:11]

This is because concepts or ...

This is because concepts or ideas are not intellectual property, and cannot be protected by copyright law. r n r nNot true. They are best protected by design patents, but they are IP.

Comment In: [News - 05/11/2018 - 04:08]

You be puttin ' level ...

You be puttin ' level designers out of work. :P Great job.

Comment In: [Blog - 08/29/2017 - 09:20]

I really miss the days ...

I really miss the days of retail pricing and the old Value Proposition ... alas, is it possible to go back with so many publishers still offering F2P/Pay2Win games

Comment In: [Blog - 08/01/2017 - 01:13]

Every company has its own ...

Every company has its own unique problems that breaks best practice and breaks sprints. Improvements can be slow going.

Comment In: [Blog - 07/12/2017 - 10:08]

So unlike online games, regulatory ...

So unlike online games, regulatory restrictions means we can 't do live AB Split testing. There is a lot of analysis prior to release and many iterations of a math model before one is blessed. Then after release the data source is the operators and your sales numbers. This is ...

Comment In: [Blog - 06/23/2017 - 09:48]

This article reads like an ...

This article reads like an employee review or an engineer managing up. Does the person exist Really Consistently, no. If the industry has taught me anything, you often have to make do with what you have or can recruit. I 'd make this into a scorecard.