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October 25, 2020
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Tino van der Kraan's Member Blogs

Posted by Tino van der Kraan on Thu, 09 Jan 2014 06:35:00 EST in Production, Serious, Indie
Elimu is a serious game made last December during the Dutch charity event Serious Request. The blog explains the current state of the game, and provides insights into development struggles and techniques.


Posted by Tino van der Kraan on Wed, 11 Dec 2013 07:53:00 EST in Indie
SassyBot Studio and Dr. Mata Haggis from Matazone are ecstatic to share the news that Fragments of Him, an interactive narrative game, is being developed into a full game after receiving support from the Dutch Mediafonds.


Posted by Tino van der Kraan on Tue, 03 Dec 2013 06:48:00 EST in Art
This tutorial provides a workflow which can be used to create isometric tiles to be used in videogames.


Posted by Tino van der Kraan on Thu, 14 Nov 2013 10:03:00 EST in Business/Marketing, Indie, Smartphone/Tablet
Disappointing OUYA sales has motivated Dutch independent game company, SassyBot Studio, to learn from its mistakes as they take a different approach in releasing Small Bang Theory on Android and iOS.


Posted by Tino van der Kraan on Mon, 28 Oct 2013 06:44:00 EDT in Design, Indie, Social/Online
Cookie Clicker turns the simple act of clicking a virtual cookie into an experience that is difficult to distance from. This article aims to explain how the game works and attempts to unravel parts of its addictive recipe.


Posted by Tino van der Kraan on Sat, 07 Sep 2013 09:50:00 EDT in Production, Indie
Bomb Defuse Simulator 2013 is a game made during Ludum Dare 27. The game uses head tracking and projection mapping technology which, in combination, allows the player to perceive depth projected onto a 3D object while retaining the illusion of depth.


[Previous Tino van der Kraan Blogs]